/* * Copyright (c) 2020, Till Mayer * Copyright (c) 2021, the SerenityOS developers. * Copyright (c) 2022-2023, Sam Atkins * Copyright (c) 2023, David Ganz * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include "MainWidget.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio recvfd sendfd rpath unix proc exec")); auto app = TRY(GUI::Application::create(arguments)); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-solitaire"sv)); auto const man_file = "/usr/share/man/man6/Solitaire.md"sv; TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme(man_file) })); TRY(Desktop::Launcher::seal_allowlist()); Config::pledge_domains({ "Games", "Solitaire" }); Config::monitor_domain("Games"); TRY(Core::System::pledge("stdio recvfd sendfd rpath proc exec")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil("/bin/GamesSettings", "x")); TRY(Core::System::unveil(nullptr, nullptr)); auto window = GUI::Window::construct(); window->set_title("Solitaire"); auto mode = static_cast(Config::read_u32("Solitaire"sv, "Settings"sv, "Mode"sv, to_underlying(Solitaire::Mode::SingleCardDraw))); auto update_mode = [&](Solitaire::Mode new_mode) { mode = new_mode; Config::write_u32("Solitaire"sv, "Settings"sv, "Mode"sv, to_underlying(mode)); }; auto high_score = [&]() { switch (mode) { case Solitaire::Mode::SingleCardDraw: return Config::read_u32("Solitaire"sv, "HighScores"sv, "SingleCardDraw"sv, 0); case Solitaire::Mode::ThreeCardDraw: return Config::read_u32("Solitaire"sv, "HighScores"sv, "ThreeCardDraw"sv, 0); default: VERIFY_NOT_REACHED(); } }; auto update_high_score = [&](u32 new_high_score) { switch (mode) { case Solitaire::Mode::SingleCardDraw: Config::write_u32("Solitaire"sv, "HighScores"sv, "SingleCardDraw"sv, new_high_score); break; case Solitaire::Mode::ThreeCardDraw: Config::write_u32("Solitaire"sv, "HighScores"sv, "ThreeCardDraw"sv, new_high_score); break; default: VERIFY_NOT_REACHED(); } }; if (mode >= Solitaire::Mode::__Count) update_mode(Solitaire::Mode::SingleCardDraw); auto widget = TRY(Solitaire::MainWidget::try_create()); window->set_main_widget(widget); auto& game = *widget->find_descendant_of_type_named("game"); game.set_focus(true); auto& action_bar = *widget->find_descendant_of_type_named("game_action_bar"); action_bar.set_background_color(game.background_color()); action_bar.set_visible(false); auto& solve_button = *action_bar.find_descendant_of_type_named("solve_button"); solve_button.on_click = [&](auto) { game.start_solving(); solve_button.set_enabled(false); }; solve_button.set_enabled(false); auto& statusbar = *widget->find_descendant_of_type_named("statusbar"); statusbar.set_text(0, "Score: 0"_string); statusbar.set_text(1, TRY(String::formatted("High Score: {}", high_score()))); statusbar.set_text(2, "Time: 00:00"_string); app->on_action_enter = [&](GUI::Action& action) { statusbar.set_override_text(action.status_tip()); }; app->on_action_leave = [&](GUI::Action&) { statusbar.set_override_text({}); }; game.on_score_update = [&](uint32_t score) { statusbar.set_text(0, String::formatted("Score: {}", score).release_value_but_fixme_should_propagate_errors()); }; uint64_t seconds_elapsed = 0; auto timer = TRY(Core::Timer::create_repeating(1000, [&]() { ++seconds_elapsed; statusbar.set_text(2, String::formatted("Time: {}", human_readable_digital_time(seconds_elapsed)).release_value_but_fixme_should_propagate_errors()); })); game.on_game_start = [&]() { seconds_elapsed = 0; timer->start(); statusbar.set_text(2, "Time: 00:00"_string); }; game.on_move = [&]() { solve_button.set_enabled(true); action_bar.set_visible(game.can_solve()); }; game.on_game_end = [&](Solitaire::GameOverReason reason, uint32_t score) { if (timer->is_active()) timer->stop(); solve_button.set_enabled(false); action_bar.set_visible(false); if (reason == Solitaire::GameOverReason::Victory) { if (seconds_elapsed >= 30) { uint32_t bonus = (20'000 / seconds_elapsed) * 35; statusbar.set_text(0, String::formatted("Score: {} (Bonus: {})", score, bonus).release_value_but_fixme_should_propagate_errors()); score += bonus; } if (score > high_score()) { update_high_score(score); statusbar.set_text(1, String::formatted("High Score: {}", score).release_value_but_fixme_should_propagate_errors()); } } statusbar.set_text(2, "Timer starts after your first move"_string); }; auto confirm_end_current_game = [&]() { auto game_in_progress = timer->is_active(); if (game_in_progress) { auto result = GUI::MessageBox::show(window, "A game is still in progress, are you sure you would like to end it?"sv, "Game in progress"sv, GUI::MessageBox::Type::Warning, GUI::MessageBox::InputType::YesNo); return result == GUI::MessageBox::ExecResult::Yes; } return true; }; window->on_close_request = [&]() { if (confirm_end_current_game()) return GUI::Window::CloseRequestDecision::Close; return GUI::Window::CloseRequestDecision::StayOpen; }; GUI::ActionGroup draw_setting_actions; draw_setting_actions.set_exclusive(true); auto single_card_draw_action = GUI::Action::create_checkable("&Single Card Draw", [&](auto&) { update_mode(Solitaire::Mode::SingleCardDraw); if (!confirm_end_current_game()) return; statusbar.set_text(1, String::formatted("High Score: {}", high_score()).release_value_but_fixme_should_propagate_errors()); game.setup(mode); }); single_card_draw_action->set_checked(mode == Solitaire::Mode::SingleCardDraw); single_card_draw_action->set_status_tip("Draw one card at a time"_string); draw_setting_actions.add_action(single_card_draw_action); auto three_card_draw_action = GUI::Action::create_checkable("&Three Card Draw", [&](auto&) { update_mode(Solitaire::Mode::ThreeCardDraw); if (!confirm_end_current_game()) return; statusbar.set_text(1, String::formatted("High Score: {}", high_score()).release_value_but_fixme_should_propagate_errors()); game.setup(mode); }); three_card_draw_action->set_checked(mode == Solitaire::Mode::ThreeCardDraw); three_card_draw_action->set_status_tip("Draw three cards at a time"_string); draw_setting_actions.add_action(three_card_draw_action); game.set_auto_collect(Config::read_bool("Solitaire"sv, "Settings"sv, "AutoCollect"sv, false)); auto toggle_auto_collect_action = GUI::Action::create_checkable("Auto-&Collect", [&](auto& action) { auto checked = action.is_checked(); game.set_auto_collect(checked); Config::write_bool("Solitaire"sv, "Settings"sv, "AutoCollect"sv, checked); }); toggle_auto_collect_action->set_checked(game.is_auto_collecting()); toggle_auto_collect_action->set_status_tip("Auto-collect to foundation piles"_string); auto game_menu = window->add_menu("&Game"_string); game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) { if (!confirm_end_current_game()) return; game.setup(mode); })); game_menu->add_separator(); auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) { game.perform_undo(); }); undo_action->set_enabled(false); game_menu->add_action(undo_action); game_menu->add_separator(); game_menu->add_action(TRY(Cards::make_cards_settings_action(window))); game_menu->add_action(single_card_draw_action); game_menu->add_action(three_card_draw_action); game_menu->add_separator(); game_menu->add_action(toggle_auto_collect_action); game_menu->add_separator(); game_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })); auto view_menu = window->add_menu("&View"_string); view_menu->add_action(GUI::CommonActions::make_fullscreen_action([&](auto&) { window->set_fullscreen(!window->is_fullscreen()); })); auto help_menu = window->add_menu("&Help"_string); help_menu->add_action(GUI::CommonActions::make_command_palette_action(window)); help_menu->add_action(GUI::CommonActions::make_help_action([&man_file](auto&) { Desktop::Launcher::open(URL::create_with_file_scheme(man_file), "/bin/Help"); })); help_menu->add_action(GUI::CommonActions::make_about_action("Solitaire"_string, app_icon, window)); window->set_resizable(false); window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height().as_int() + action_bar.height()); window->set_icon(app_icon.bitmap_for_size(16)); window->show(); game.on_undo_availability_change = [&](bool undo_available) { undo_action->set_enabled(undo_available); }; game.setup(mode); return app->exec(); }