/* * Copyright (c) 2020, Nicholas Hollett * * SPDX-License-Identifier: BSD-2-Clause */ #include "ClientConnection.h" #include "Launcher.h" #include #include #include #include #include int main([[maybe_unused]] int argc, [[maybe_unused]] char** argv) { Core::EventLoop event_loop; auto server = Core::LocalServer::construct(); auto launcher = LaunchServer::Launcher(); launcher.load_handlers(); launcher.load_config(Core::ConfigFile::get_for_app("LaunchServer")); if (pledge("stdio accept rpath proc exec", nullptr) < 0) { perror("pledge"); return 1; } bool ok = server->take_over_from_system_server(); VERIFY(ok); server->on_ready_to_accept = [&] { auto client_socket = server->accept(); if (!client_socket) { dbgln("LaunchServer: accept failed."); return; } static int s_next_client_id = 0; int client_id = ++s_next_client_id; dbgln("Received connection"); IPC::new_client_connection(client_socket.release_nonnull(), client_id); }; return event_loop.exec(); }