/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Kernel { enum class ShouldUnblockThread { No = 0, Yes }; struct SignalActionData { VirtualAddress handler_or_sigaction; u32 mask { 0 }; int flags { 0 }; }; struct ThreadSpecificData { ThreadSpecificData* self; }; #define THREAD_PRIORITY_MIN 1 #define THREAD_PRIORITY_LOW 10 #define THREAD_PRIORITY_NORMAL 30 #define THREAD_PRIORITY_HIGH 50 #define THREAD_PRIORITY_MAX 99 #define THREAD_AFFINITY_DEFAULT 0xffffffff class Thread { AK_MAKE_NONCOPYABLE(Thread); AK_MAKE_NONMOVABLE(Thread); friend class Process; friend class Scheduler; public: inline static Thread* current() { return Processor::current().current_thread(); } explicit Thread(NonnullRefPtr); ~Thread(); static Thread* from_tid(ThreadID); static void finalize_dying_threads(); ThreadID tid() const { return m_tid; } ProcessID pid() const; void set_priority(u32 p) { m_priority = p; } u32 priority() const { return m_priority; } void set_priority_boost(u32 boost) { m_priority_boost = boost; } u32 priority_boost() const { return m_priority_boost; } u32 effective_priority() const; void set_joinable(bool j) { m_is_joinable = j; } bool is_joinable() const { return m_is_joinable; } Process& process() { return m_process; } const Process& process() const { return m_process; } String backtrace(); Vector raw_backtrace(FlatPtr ebp, FlatPtr eip) const; const String& name() const { return m_name; } void set_name(const StringView& s) { m_name = s; } void finalize(); enum State : u8 { Invalid = 0, Runnable, Running, Skip1SchedulerPass, Skip0SchedulerPasses, Dying, Dead, Stopped, Blocked, Queued, }; class Blocker { public: virtual ~Blocker() { } virtual bool should_unblock(Thread&) = 0; virtual const char* state_string() const = 0; virtual bool is_reason_signal() const { return false; } virtual timespec* override_timeout(timespec* timeout) { return timeout; } void set_interrupted_by_death() { m_was_interrupted_by_death = true; } bool was_interrupted_by_death() const { return m_was_interrupted_by_death; } void set_interrupted_by_signal() { m_was_interrupted_while_blocked = true; } bool was_interrupted_by_signal() const { return m_was_interrupted_while_blocked; } private: bool m_was_interrupted_while_blocked { false }; bool m_was_interrupted_by_death { false }; friend class Thread; }; class JoinBlocker final : public Blocker { public: explicit JoinBlocker(Thread& joinee, void*& joinee_exit_value); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return "Joining"; } void set_joinee_exit_value(void* value) { m_joinee_exit_value = value; } private: Thread& m_joinee; void*& m_joinee_exit_value; }; class FileDescriptionBlocker : public Blocker { public: const FileDescription& blocked_description() const; protected: explicit FileDescriptionBlocker(const FileDescription&); private: NonnullRefPtr m_blocked_description; }; class AcceptBlocker final : public FileDescriptionBlocker { public: explicit AcceptBlocker(const FileDescription&); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return "Accepting"; } }; class ConnectBlocker final : public FileDescriptionBlocker { public: explicit ConnectBlocker(const FileDescription&); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return "Connecting"; } }; class WriteBlocker final : public FileDescriptionBlocker { public: explicit WriteBlocker(const FileDescription&); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return "Writing"; } virtual timespec* override_timeout(timespec*) override; private: timespec m_deadline; }; class ReadBlocker final : public FileDescriptionBlocker { public: explicit ReadBlocker(const FileDescription&); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return "Reading"; } virtual timespec* override_timeout(timespec*) override; private: timespec m_deadline; }; class ConditionBlocker final : public Blocker { public: ConditionBlocker(const char* state_string, Function&& condition); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return m_state_string; } private: Function m_block_until_condition; const char* m_state_string { nullptr }; }; class SleepBlocker final : public Blocker { public: explicit SleepBlocker(u64 wakeup_time); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return "Sleeping"; } private: u64 m_wakeup_time { 0 }; }; class SelectBlocker final : public Blocker { public: typedef Vector FDVector; SelectBlocker(const FDVector& read_fds, const FDVector& write_fds, const FDVector& except_fds); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return "Selecting"; } private: const FDVector& m_select_read_fds; const FDVector& m_select_write_fds; const FDVector& m_select_exceptional_fds; }; class WaitBlocker final : public Blocker { public: WaitBlocker(int wait_options, ProcessID& waitee_pid); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { return "Waiting"; } private: int m_wait_options { 0 }; ProcessID& m_waitee_pid; }; class SemiPermanentBlocker final : public Blocker { public: enum class Reason { Signal, }; SemiPermanentBlocker(Reason reason); virtual bool should_unblock(Thread&) override; virtual const char* state_string() const override { switch (m_reason) { case Reason::Signal: return "Signal"; } ASSERT_NOT_REACHED(); } virtual bool is_reason_signal() const override { return m_reason == Reason::Signal; } private: Reason m_reason; }; void did_schedule() { ++m_times_scheduled; } u32 times_scheduled() const { return m_times_scheduled; } void resume_from_stopped(); bool is_stopped() const { return m_state == Stopped; } bool is_blocked() const { return m_state == Blocked; } bool has_blocker() const { ASSERT(m_lock.own_lock()); return m_blocker != nullptr; } const Blocker& blocker() const; u32 cpu() const { return m_cpu.load(AK::MemoryOrder::memory_order_consume); } void set_cpu(u32 cpu) { m_cpu.store(cpu, AK::MemoryOrder::memory_order_release); } u32 affinity() const { return m_cpu_affinity; } void set_affinity(u32 affinity) { m_cpu_affinity = affinity; } u32 stack_ptr() const { return m_tss.esp; } RegisterState& get_register_dump_from_stack(); TSS32& tss() { return m_tss; } const TSS32& tss() const { return m_tss; } State state() const { return m_state; } const char* state_string() const; u32 ticks() const { return m_ticks; } VirtualAddress thread_specific_data() const { return m_thread_specific_data; } size_t thread_specific_region_size() const { return m_thread_specific_region_size; } u64 sleep(u64 ticks); u64 sleep_until(u64 wakeup_time); class BlockResult { public: enum Type { WokeNormally, NotBlocked, InterruptedBySignal, InterruptedByDeath, InterruptedByTimeout, }; BlockResult() = delete; BlockResult(Type type) : m_type(type) { } bool operator==(Type type) const { return m_type == type; } bool was_interrupted() const { switch (m_type) { case InterruptedBySignal: case InterruptedByDeath: case InterruptedByTimeout: return true; default: return false; } } private: Type m_type; }; template [[nodiscard]] BlockResult block(timespec* timeout, Args&&... args) { T t(forward(args)...); { ScopedSpinLock lock(m_lock); // We should never be blocking a blocked (or otherwise non-active) thread. ASSERT(state() == Thread::Running); ASSERT(m_blocker == nullptr); if (t.should_unblock(*this)) { // Don't block if the wake condition is already met return BlockResult::NotBlocked; } m_blocker = &t; m_blocker_timeout = t.override_timeout(timeout); set_state(Thread::Blocked); } // Yield to the scheduler, and wait for us to resume unblocked. yield_without_holding_big_lock(); ScopedSpinLock lock(m_lock); // We should no longer be blocked once we woke up ASSERT(state() != Thread::Blocked); // Remove ourselves... m_blocker = nullptr; m_blocker_timeout = nullptr; if (t.was_interrupted_by_signal()) return BlockResult::InterruptedBySignal; if (t.was_interrupted_by_death()) return BlockResult::InterruptedByDeath; return BlockResult::WokeNormally; } [[nodiscard]] BlockResult block_until(const char* state_string, Function&& condition) { return block(nullptr, state_string, move(condition)); } BlockResult wait_on(WaitQueue& queue, const char* reason, timeval* timeout = nullptr, Atomic* lock = nullptr, Thread* beneficiary = nullptr); void wake_from_queue(); void unblock(); // Tell this thread to unblock if needed, // gracefully unwind the stack and die. void set_should_die(); bool should_die() const { return m_should_die; } void die_if_needed(); bool tick(); void set_ticks_left(u32 t) { m_ticks_left = t; } u32 ticks_left() const { return m_ticks_left; } u32 kernel_stack_base() const { return m_kernel_stack_base; } u32 kernel_stack_top() const { return m_kernel_stack_top; } void set_state(State); bool is_initialized() const { return m_initialized; } void set_initialized(bool initialized) { m_initialized = initialized; } void send_urgent_signal_to_self(u8 signal); void send_signal(u8 signal, Process* sender); void consider_unblock(time_t now_sec, long now_usec); void set_dump_backtrace_on_finalization() { m_dump_backtrace_on_finalization = true; } ShouldUnblockThread dispatch_one_pending_signal(); ShouldUnblockThread dispatch_signal(u8 signal); bool has_unmasked_pending_signals() const { return m_pending_signals & ~m_signal_mask; } void terminate_due_to_signal(u8 signal); bool should_ignore_signal(u8 signal) const; bool has_signal_handler(u8 signal) const; bool has_pending_signal(u8 signal) const { return m_pending_signals & (1 << (signal - 1)); } FPUState& fpu_state() { return *m_fpu_state; } void set_default_signal_dispositions(); void push_value_on_stack(FlatPtr); u32 make_userspace_stack_for_main_thread(Vector arguments, Vector environment, Vector); void make_thread_specific_region(Badge); unsigned syscall_count() const { return m_syscall_count; } void did_syscall() { ++m_syscall_count; } unsigned inode_faults() const { return m_inode_faults; } void did_inode_fault() { ++m_inode_faults; } unsigned zero_faults() const { return m_zero_faults; } void did_zero_fault() { ++m_zero_faults; } unsigned cow_faults() const { return m_cow_faults; } void did_cow_fault() { ++m_cow_faults; } unsigned file_read_bytes() const { return m_file_read_bytes; } unsigned file_write_bytes() const { return m_file_write_bytes; } void did_file_read(unsigned bytes) { m_file_read_bytes += bytes; } void did_file_write(unsigned bytes) { m_file_write_bytes += bytes; } unsigned unix_socket_read_bytes() const { return m_unix_socket_read_bytes; } unsigned unix_socket_write_bytes() const { return m_unix_socket_write_bytes; } void did_unix_socket_read(unsigned bytes) { m_unix_socket_read_bytes += bytes; } void did_unix_socket_write(unsigned bytes) { m_unix_socket_write_bytes += bytes; } unsigned ipv4_socket_read_bytes() const { return m_ipv4_socket_read_bytes; } unsigned ipv4_socket_write_bytes() const { return m_ipv4_socket_write_bytes; } void did_ipv4_socket_read(unsigned bytes) { m_ipv4_socket_read_bytes += bytes; } void did_ipv4_socket_write(unsigned bytes) { m_ipv4_socket_write_bytes += bytes; } const char* wait_reason() const { return m_wait_reason; } void set_active(bool active) { ASSERT(g_scheduler_lock.own_lock()); m_is_active = active; } bool is_finalizable() const { ASSERT(g_scheduler_lock.own_lock()); return !m_is_active; } Thread* clone(Process&); template static IterationDecision for_each_in_state(State, Callback); template static IterationDecision for_each_living(Callback); template static IterationDecision for_each(Callback); static bool is_runnable_state(Thread::State state) { return state == Thread::State::Running || state == Thread::State::Runnable; } static constexpr u32 default_kernel_stack_size = 65536; static constexpr u32 default_userspace_stack_size = 4 * MiB; ThreadTracer* tracer() { return m_tracer.ptr(); } void start_tracing_from(ProcessID tracer); void stop_tracing(); void tracer_trap(const RegisterState&); RecursiveSpinLock& get_lock() const { return m_lock; } private: IntrusiveListNode m_runnable_list_node; IntrusiveListNode m_wait_queue_node; private: friend class SchedulerData; friend class WaitQueue; bool unlock_process_if_locked(); void relock_process(bool did_unlock); String backtrace_impl(); void reset_fpu_state(); mutable RecursiveSpinLock m_lock; NonnullRefPtr m_process; ThreadID m_tid { -1 }; TSS32 m_tss; Atomic m_cpu { 0 }; u32 m_cpu_affinity { THREAD_AFFINITY_DEFAULT }; u32 m_ticks { 0 }; u32 m_ticks_left { 0 }; u32 m_times_scheduled { 0 }; u32 m_pending_signals { 0 }; u32 m_signal_mask { 0 }; u32 m_kernel_stack_base { 0 }; u32 m_kernel_stack_top { 0 }; OwnPtr m_kernel_stack_region; VirtualAddress m_thread_specific_data; size_t m_thread_specific_region_size { 0 }; SignalActionData m_signal_action_data[32]; Blocker* m_blocker { nullptr }; timespec* m_blocker_timeout { nullptr }; const char* m_wait_reason { nullptr }; bool m_is_active { false }; bool m_is_joinable { true }; Thread* m_joiner { nullptr }; Thread* m_joinee { nullptr }; void* m_exit_value { nullptr }; unsigned m_syscall_count { 0 }; unsigned m_inode_faults { 0 }; unsigned m_zero_faults { 0 }; unsigned m_cow_faults { 0 }; unsigned m_file_read_bytes { 0 }; unsigned m_file_write_bytes { 0 }; unsigned m_unix_socket_read_bytes { 0 }; unsigned m_unix_socket_write_bytes { 0 }; unsigned m_ipv4_socket_read_bytes { 0 }; unsigned m_ipv4_socket_write_bytes { 0 }; FPUState* m_fpu_state { nullptr }; State m_state { Invalid }; String m_name; u32 m_priority { THREAD_PRIORITY_NORMAL }; u32 m_extra_priority { 0 }; u32 m_priority_boost { 0 }; u8 m_stop_signal { 0 }; State m_stop_state { Invalid }; bool m_dump_backtrace_on_finalization { false }; bool m_should_die { false }; bool m_initialized { false }; OwnPtr m_tracer; void yield_without_holding_big_lock(); void update_state_for_thread(Thread::State previous_state); }; template inline IterationDecision Thread::for_each_living(Callback callback) { ASSERT_INTERRUPTS_DISABLED(); return Thread::for_each([callback](Thread& thread) -> IterationDecision { if (thread.state() != Thread::State::Dead && thread.state() != Thread::State::Dying) return callback(thread); return IterationDecision::Continue; }); } template inline IterationDecision Thread::for_each(Callback callback) { ASSERT_INTERRUPTS_DISABLED(); ScopedSpinLock lock(g_scheduler_lock); auto ret = Scheduler::for_each_runnable(callback); if (ret == IterationDecision::Break) return ret; return Scheduler::for_each_nonrunnable(callback); } template inline IterationDecision Thread::for_each_in_state(State state, Callback callback) { ASSERT_INTERRUPTS_DISABLED(); ScopedSpinLock lock(g_scheduler_lock); auto new_callback = [=](Thread& thread) -> IterationDecision { if (thread.state() == state) return callback(thread); return IterationDecision::Continue; }; if (is_runnable_state(state)) return Scheduler::for_each_runnable(new_callback); return Scheduler::for_each_nonrunnable(new_callback); } const LogStream& operator<<(const LogStream&, const Thread&); struct SchedulerData { typedef IntrusiveList ThreadList; ThreadList m_runnable_threads; ThreadList m_nonrunnable_threads; bool has_thread(Thread& thread) const { return m_runnable_threads.contains(thread) || m_nonrunnable_threads.contains(thread); } ThreadList& thread_list_for_state(Thread::State state) { if (Thread::is_runnable_state(state)) return m_runnable_threads; return m_nonrunnable_threads; } }; template inline IterationDecision Scheduler::for_each_runnable(Callback callback) { ASSERT_INTERRUPTS_DISABLED(); ASSERT(g_scheduler_lock.own_lock()); auto& tl = g_scheduler_data->m_runnable_threads; for (auto it = tl.begin(); it != tl.end();) { auto& thread = *it; it = ++it; if (callback(thread) == IterationDecision::Break) return IterationDecision::Break; } return IterationDecision::Continue; } template inline IterationDecision Scheduler::for_each_nonrunnable(Callback callback) { ASSERT_INTERRUPTS_DISABLED(); ASSERT(g_scheduler_lock.own_lock()); auto& tl = g_scheduler_data->m_nonrunnable_threads; for (auto it = tl.begin(); it != tl.end();) { auto& thread = *it; it = ++it; if (callback(thread) == IterationDecision::Break) return IterationDecision::Break; } return IterationDecision::Continue; } }