/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once namespace VT { class Position { public: Position() { } Position(int row, int column) : m_row(row) , m_column(column) { } bool is_valid() const { return m_row >= 0 && m_column >= 0; } int row() const { return m_row; } int column() const { return m_column; } bool operator<(const Position& other) const { return m_row < other.m_row || (m_row == other.m_row && m_column < other.m_column); } bool operator<=(const Position& other) const { return *this < other || *this == other; } bool operator>=(const Position& other) const { return !(*this < other); } bool operator==(const Position& other) const { return m_row == other.m_row && m_column == other.m_column; } bool operator!=(const Position& other) const { return !(*this == other); } private: int m_row { -1 }; int m_column { -1 }; }; struct CursorPosition { size_t row { 0 }; size_t column { 0 }; void clamp(u16 max_row, u16 max_column) { row = min(row, max_row); column = min(column, max_column); } }; }