/* * Copyright (c) 2020, Shannon Booth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Gfx { class Triangle { public: Triangle(IntPoint a, IntPoint b, IntPoint c) : m_a(a) , m_b(b) , m_c(c) { m_det = (m_b.x() - m_a.x()) * (m_c.y() - m_a.y()) - (m_b.y() - m_a.y()) * (m_c.x() - m_a.x()); } IntPoint a() const { return m_a; } IntPoint b() const { return m_b; } IntPoint c() const { return m_c; } bool contains(IntPoint p) const { int x = p.x(); int y = p.y(); int ax = m_a.x(); int bx = m_b.x(); int cx = m_c.x(); int ay = m_a.y(); int by = m_b.y(); int cy = m_c.y(); if (m_det * ((bx - ax) * (y - ay) - (by - ay) * (x - ax)) <= 0) return false; if (m_det * ((cx - bx) * (y - by) - (cy - by) * (x - bx)) <= 0) return false; if (m_det * ((ax - cx) * (y - cy) - (ay - cy) * (x - cx)) <= 0) return false; return true; } String to_string() const; private: int m_det; IntPoint m_a; IntPoint m_b; IntPoint m_c; }; }