TranslationUnit[0:0->2:16] VariableDeclaration[0:0->1:0] Type[0:0->0:11] uniform vec3 u_Color VariableDeclaration[1:0->2:0] Type[1:0->1:6] in vec3 i_VertexColor VariableDeclaration[2:0->2:16] Type[2:0->2:7] out vec4 o_Color