/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Gfx { class ClassicWindowTheme final : public WindowTheme { public: ClassicWindowTheme() = default; virtual ~ClassicWindowTheme() override = default; virtual void paint_normal_frame(Painter& painter, WindowState window_state, IntRect const& window_rect, StringView window_title, Bitmap const& icon, Palette const& palette, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const override; virtual void paint_tool_window_frame(Painter&, WindowState, IntRect const& window_rect, StringView title, Palette const&, IntRect const& leftmost_button_rect) const override; virtual void paint_notification_frame(Painter&, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const override; virtual int titlebar_height(WindowType, Palette const&) const override; virtual IntRect titlebar_rect(WindowType, IntRect const& window_rect, Palette const&) const override; virtual IntRect titlebar_icon_rect(WindowType, IntRect const& window_rect, Palette const&) const override; virtual IntRect titlebar_text_rect(WindowType, IntRect const& window_rect, Palette const&) const override; virtual IntRect menubar_rect(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const override; virtual IntRect frame_rect_for_window(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const override; virtual Vector layout_buttons(WindowType, IntRect const& window_rect, Palette const&, size_t buttons) const override; virtual bool is_simple_rect_frame() const override { return true; } virtual bool frame_uses_alpha(WindowState state, Palette const& palette) const override { return compute_frame_colors(state, palette).uses_alpha(); } virtual float frame_alpha_hit_threshold(WindowState) const override { return 1.0f; } private: struct FrameColors { Color title_color; Color border_color; Color border_color2; Color title_stripes_color; Color title_shadow_color; bool uses_alpha() const { // We don't care about the title_stripes_color or title_shadow_color alpha channels because they are // effectively rendered on top of the borders and don't mean whether the frame itself actually has // any alpha channels that would require the entire frame to be rendered as transparency. return title_color.alpha() != 0xff || border_color.alpha() != 0xff || border_color2.alpha() != 0xff; } }; FrameColors compute_frame_colors(WindowState, Palette const&) const; }; }