/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include namespace GUI { class Menu final : public Core::Object { C_OBJECT(Menu) public: explicit Menu(const StringView& name = ""); virtual ~Menu() override; void realize_menu_if_needed(); static Menu* from_menu_id(int); int menu_id() const { return m_menu_id; } const String& name() const { return m_name; } const Gfx::Bitmap* icon() const { return m_icon.ptr(); } void set_icon(const Gfx::Bitmap*); Action* action_at(size_t); void add_action(NonnullRefPtr); void add_separator(); Menu& add_submenu(const String& name); void popup(const Gfx::IntPoint& screen_position, const RefPtr& default_action = nullptr); void dismiss(); void visibility_did_change(Badge, bool visible); Function on_visibility_change; bool is_visible() const { return m_visible; } private: friend class MenuBar; int realize_menu(RefPtr default_action = nullptr); void unrealize_menu(); void realize_if_needed(const RefPtr& default_action); int m_menu_id { -1 }; String m_name; RefPtr m_icon; NonnullOwnPtrVector m_items; WeakPtr m_last_default_action; bool m_visible { false }; }; }