/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include class PS2MouseDevice final : public IRQHandler , public CharacterDevice { public: PS2MouseDevice(); virtual ~PS2MouseDevice() override; static PS2MouseDevice& the(); // ^CharacterDevice virtual bool can_read(const FileDescription&) const override; virtual ssize_t read(FileDescription&, u8*, ssize_t) override; virtual ssize_t write(FileDescription&, const u8*, ssize_t) override; virtual bool can_write(const FileDescription&) const override { return true; } private: // ^IRQHandler virtual void handle_irq() override; // ^CharacterDevice virtual const char* class_name() const override { return "PS2MouseDevice"; } void initialize(); void check_device_presence(); void initialize_device(); void prepare_for_input(); void prepare_for_output(); void mouse_write(u8); u8 mouse_read(); void wait_then_write(u8 port, u8 data); u8 wait_then_read(u8 port); void parse_data_packet(); void expect_ack(); bool m_device_present { false }; CircularQueue m_queue; u8 m_data_state { 0 }; u8 m_data[4]; bool m_has_wheel { false }; };