#pragma once #include #include "IRQHandler.h" class PS2MouseDevice final : public IRQHandler, public CharacterDevice { public: PS2MouseDevice(); virtual ~PS2MouseDevice() override; static PS2MouseDevice& the(); // ^CharacterDevice virtual bool can_read(Process&) const override; virtual ssize_t read(Process&, byte* buffer, size_t) override; virtual ssize_t write(Process&, const byte* buffer, size_t) override; virtual bool can_write(Process&) const override { return true; } private: // ^IRQHandler virtual void handle_irq() override; // ^CharacterDevice virtual const char* class_name() const override { return "PS2MouseDevice"; } void initialize(); void prepare_for_input(); void prepare_for_output(); void mouse_write(byte); byte mouse_read(); void wait_then_write(byte port, byte data); byte wait_then_read(byte port); CircularQueue m_queue; byte m_data_state { 0 }; signed_byte m_data[3]; };