#pragma once #include #include class CTimer final : public CObject { public: explicit CTimer(CObject* parent = nullptr); CTimer(int interval, Function&& timeout_handler, CObject* parent = nullptr); virtual ~CTimer() override; void start(); void start(int interval); void restart(int interval); void stop(); bool is_active() const { return m_active; } int interval() const { return m_interval; } void set_interval(int interval) { if (m_interval == interval) return; m_interval = interval; m_interval_dirty = true; } bool is_single_shot() const { return m_single_shot; } void set_single_shot(bool single_shot) { m_single_shot = single_shot; } Function on_timeout; virtual const char* class_name() const override { return "CTimer"; } private: virtual void timer_event(CTimerEvent&) override; bool m_active { false }; bool m_single_shot { false }; bool m_interval_dirty { false }; int m_interval { 0 }; };