/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Web::Layout { class LineBoxFragment { friend class LineBox; public: enum class Type { Normal, Leading, Trailing, }; LineBoxFragment(Node const& layout_node, int start, int length, Gfx::FloatPoint const& offset, Gfx::FloatSize const& size, float border_box_top, float border_box_bottom, Type type) : m_layout_node(layout_node) , m_start(start) , m_length(length) , m_offset(offset) , m_size(size) , m_border_box_top(border_box_top) , m_border_box_bottom(border_box_bottom) , m_type(type) { } Node const& layout_node() const { return m_layout_node; } int start() const { return m_start; } int length() const { return m_length; } const Gfx::FloatRect absolute_rect() const; Type type() const { return m_type; } Gfx::FloatPoint const& offset() const { return m_offset; } void set_offset(Gfx::FloatPoint const& offset) { m_offset = offset; } // The baseline of a fragment is the number of pixels from the top to the text baseline. void set_baseline(float y) { m_baseline = y; } float baseline() const { return m_baseline; } Gfx::FloatSize const& size() const { return m_size; } void set_width(float width) { m_size.set_width(width); } void set_height(float height) { m_size.set_height(height); } float width() const { return m_size.width(); } float height() const { return m_size.height(); } float border_box_height() const { return m_border_box_top + height() + m_border_box_bottom; } float border_box_top() const { return m_border_box_top; } float border_box_bottom() const { return m_border_box_bottom; } float absolute_x() const { return absolute_rect().x(); } bool ends_in_whitespace() const; bool is_justifiable_whitespace() const; StringView text() const; int text_index_at(float x) const; Gfx::FloatRect selection_rect(Gfx::Font const&) const; float height_of_inline_level_box(FormattingState const&) const; float top_of_inline_level_box(FormattingState const&) const; float bottom_of_inline_level_box(FormattingState const&) const; private: Node const& m_layout_node; int m_start { 0 }; int m_length { 0 }; Gfx::FloatPoint m_offset; Gfx::FloatSize m_size; float m_border_box_top { 0 }; float m_border_box_bottom { 0 }; float m_baseline { 0 }; Type m_type { Type::Normal }; }; }