/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Core { class Timer final : public Object { C_OBJECT(Timer); public: static NonnullRefPtr create_repeating(int interval_ms, Function&& timeout_handler, Object* parent = nullptr) { auto timer = adopt_ref(*new Timer(interval_ms, move(timeout_handler), parent)); timer->stop(); return timer; } static NonnullRefPtr create_single_shot(int interval_ms, Function&& timeout_handler, Object* parent = nullptr) { auto timer = adopt_ref(*new Timer(interval_ms, move(timeout_handler), parent)); timer->set_single_shot(true); timer->stop(); return timer; } virtual ~Timer() override; void start(); void start(int interval_ms); void restart(); void restart(int interval_ms); void stop(); bool is_active() const { return m_active; } int interval() const { return m_interval_ms; } void set_interval(int interval_ms) { if (m_interval_ms == interval_ms) return; m_interval_ms = interval_ms; m_interval_dirty = true; } bool is_single_shot() const { return m_single_shot; } void set_single_shot(bool single_shot) { m_single_shot = single_shot; } Function on_timeout; private: explicit Timer(Object* parent = nullptr); Timer(int interval_ms, Function&& timeout_handler, Object* parent = nullptr); virtual void timer_event(TimerEvent&) override; bool m_active { false }; bool m_single_shot { false }; bool m_interval_dirty { false }; int m_interval_ms { 0 }; }; }