/* * Copyright (c) 2021, Stephan Unverwerth * Copyright (c) 2022, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include namespace SoftGPU { using AK::SIMD::expand4; using AK::SIMD::f32x4; using AK::SIMD::i32x4; struct PixelQuad final { Vector2 screen_coordinates; Vector3 barycentrics; f32x4 depth; Vector4 vertex_color; Array, GPU::NUM_TEXTURE_UNITS> texture_coordinates; Vector4 out_color; f32x4 fog_depth; i32x4 mask; f32x4 coverage { expand4(1.f) }; }; }