/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "IRQHandler.h" #include "KeyCode.h" #include #include #include #include namespace Kernel { class KeyboardClient; class KeyboardDevice final : public IRQHandler , public CharacterDevice { AK_MAKE_ETERNAL public: using Event = KeyEvent; static KeyboardDevice& the(); virtual ~KeyboardDevice() override; KeyboardDevice(); void set_client(KeyboardClient* client) { m_client = client; } void set_maps(const char* n_map, const char* n_shift_map, const char* n_alt_map, const char* n_altgr_map); // ^CharacterDevice virtual ssize_t read(FileDescription&, u8* buffer, ssize_t) override; virtual bool can_read(const FileDescription&) const override; virtual ssize_t write(FileDescription&, const u8* buffer, ssize_t) override; virtual bool can_write(const FileDescription&) const override { return true; } private: // ^IRQHandler virtual void handle_irq() override; // ^CharacterDevice virtual const char* class_name() const override { return "KeyboardDevice"; } void key_state_changed(u8 raw, bool pressed); void update_modifier(u8 modifier, bool state) { if (state) m_modifiers |= modifier; else m_modifiers &= ~modifier; } KeyboardClient* m_client { nullptr }; CircularQueue m_queue; u8 m_modifiers { 0 }; bool m_caps_lock_on { false }; bool m_num_lock_on { false }; bool m_has_e0_prefix { false }; }; class KeyboardClient { public: virtual ~KeyboardClient(); virtual void on_key_pressed(KeyboardDevice::Event) = 0; }; }