#pragma once #include #include #include #include #include class CEvent; class CChildEvent; class CCustomEvent; class CTimerEvent; #define C_OBJECT(klass) \ public: \ virtual const char* class_name() const override { return #klass; } class CObject : public Weakable { // NOTE: No C_OBJECT macro for CObject itself. public: virtual ~CObject(); virtual const char* class_name() const = 0; virtual void event(CEvent&); const String& name() const { return m_name; } void set_name(const StringView& name) { m_name = name; } Vector& children() { return m_children; } const Vector& children() const { return m_children; } template void for_each_child(Callback callback) { for (auto* child : m_children) { if (callback(*child) == IterationDecision::Break) return; } } template void for_each_child_of_type(Callback callback); CObject* parent() { return m_parent; } const CObject* parent() const { return m_parent; } void start_timer(int ms); void stop_timer(); bool has_timer() const { return m_timer_id; } void add_child(CObject&); void remove_child(CObject&); void delete_later(); void dump_tree(int indent = 0); void deferred_invoke(Function); bool is_widget() const { return m_widget; } virtual bool is_window() const { return false; } protected: CObject(CObject* parent = nullptr, bool is_widget = false); virtual void timer_event(CTimerEvent&); virtual void child_event(CChildEvent&); virtual void custom_event(CCustomEvent&); private: CObject* m_parent { nullptr }; String m_name; int m_timer_id { 0 }; bool m_widget { false }; Vector m_children; }; template inline bool is(const CObject&) { return false; } template<> inline bool is(const CObject&) { return true; } template inline T& to(CObject& object) { ASSERT(is::Type>(object)); return static_cast(object); } template inline const T& to(const CObject& object) { ASSERT(is::Type>(object)); return static_cast(object); } template inline void CObject::for_each_child_of_type(Callback callback) { for_each_child([&](auto& child) { if (is(child)) return callback(to(child)); return IterationDecision::Continue; }); } inline const LogStream& operator<<(const LogStream& stream, const CObject& object) { return stream << object.class_name() << '{' << &object << '}'; }