/* * Copyright (c) 2022, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace SoftGPU { class Shader final : public GPU::Shader { public: Shader(void const* ownership_token, Vector const&); Vector const& instructions() const { return m_instructions; } private: Vector m_instructions; }; }