#pragma once #include #include class GPainter; class GAbstractButton : public GWidget { public: virtual ~GAbstractButton() override; Function on_checked; void set_text(const StringView&); const String& text() const { return m_text; } bool is_exclusive() const { return m_exclusive; } void set_exclusive(bool b) { m_exclusive = b; } bool is_checked() const { return m_checked; } void set_checked(bool); bool is_checkable() const { return m_checkable; } void set_checkable(bool); bool is_hovered() const { return m_hovered; } bool is_being_pressed() const { return m_being_pressed; } virtual void click() = 0; virtual const char* class_name() const override { return "GAbstractButton"; } virtual bool accepts_focus() const override { return true; } protected: explicit GAbstractButton(GWidget* parent); GAbstractButton(const StringView&, GWidget* parent); virtual void mousedown_event(GMouseEvent&) override; virtual void mousemove_event(GMouseEvent&) override; virtual void mouseup_event(GMouseEvent&) override; virtual void keydown_event(GKeyEvent&) override; virtual void enter_event(CEvent&) override; virtual void leave_event(CEvent&) override; virtual void change_event(GEvent&) override; void paint_text(GPainter&, const Rect&, const Font&, TextAlignment); private: virtual bool is_abstract_button() const final { return true; } String m_text; bool m_checked { false }; bool m_checkable { false }; bool m_hovered { false }; bool m_being_pressed { false }; bool m_exclusive { false }; }; template<> inline bool is(const CObject& object) { if (!is(object)) return false; return to(object).is_abstract_button(); }