/* * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace SoftGPU { static constexpr float fracf(float value) { return value - floorf(value); } static constexpr float wrap_repeat(float value) { return fracf(value); } [[maybe_unused]] static constexpr float wrap_clamp(float value) { return clamp(value, 0.0f, 1.0f); } static constexpr float wrap_clamp_to_edge(float value, unsigned num_texels) { float const clamp_limit = 1.f / (2 * num_texels); return clamp(value, clamp_limit, 1.0f - clamp_limit); } static constexpr float wrap_mirrored_repeat(float value, unsigned num_texels) { float integer = floorf(value); float frac = value - integer; bool iseven = fmodf(integer, 2.0f) == 0.0f; return wrap_clamp_to_edge(iseven ? frac : 1 - frac, num_texels); } static constexpr float wrap(float value, TextureWrapMode mode, unsigned num_texels) { switch (mode) { case TextureWrapMode::Repeat: return wrap_repeat(value); case TextureWrapMode::MirroredRepeat: return wrap_mirrored_repeat(value, num_texels); case TextureWrapMode::Clamp: if constexpr (CLAMP_DEPRECATED_BEHAVIOR) { return wrap_clamp(value); } return wrap_clamp_to_edge(value, num_texels); case TextureWrapMode::ClampToBorder: case TextureWrapMode::ClampToEdge: return wrap_clamp_to_edge(value, num_texels); default: VERIFY_NOT_REACHED(); } } FloatVector4 Sampler::sample_2d(FloatVector2 const& uv) const { if (m_config.bound_image.is_null()) return { 0, 0, 0, 1 }; auto const& image = *m_config.bound_image; unsigned const layer = 0; // FIXME: calculate actual mipmap level to use unsigned const level = 0; unsigned width = image.level_width(level); unsigned height = image.level_height(level); float s = wrap(uv.x(), m_config.texture_wrap_u, width); float t = wrap(uv.y(), m_config.texture_wrap_v, height); float u = s * width; float v = t * height; if (m_config.texture_mag_filter == TextureFilter::Nearest) { unsigned i = min(static_cast(u), width - 1); unsigned j = min(static_cast(v), height - 1); return image.texel(layer, level, i, j, 0); } int i0 = m_config.texture_wrap_u == TextureWrapMode::Repeat ? static_cast(floorf(u - 0.5f)) % width : floorf(u - 0.5f); int j0 = m_config.texture_wrap_v == TextureWrapMode::Repeat ? static_cast(floorf(v - 0.5f)) % height : floorf(v - 0.5f); int i1 = m_config.texture_wrap_u == TextureWrapMode::Repeat ? (i0 + 1) % width : i0 + 1; int j1 = m_config.texture_wrap_v == TextureWrapMode::Repeat ? (j0 + 1) % height : j0 + 1; FloatVector4 t0, t1, t2, t3; if (m_config.texture_wrap_u == TextureWrapMode::Repeat && m_config.texture_wrap_v == TextureWrapMode::Repeat) { t0 = image.texel(layer, level, i0, j0, 0); t1 = image.texel(layer, level, i1, j0, 0); t2 = image.texel(layer, level, i0, j1, 0); t3 = image.texel(layer, level, i1, j1, 0); } else { int w = static_cast(width); int h = static_cast(height); t0 = (i0 < 0 || i0 >= w || j0 < 0 || j0 >= h) ? m_config.border_color : image.texel(layer, level, i0, j0, 0); t1 = (i1 < 0 || i1 >= w || j0 < 0 || j0 >= h) ? m_config.border_color : image.texel(layer, level, i1, j0, 0); t2 = (i0 < 0 || i0 >= w || j1 < 0 || j1 >= h) ? m_config.border_color : image.texel(layer, level, i0, j1, 0); t3 = (i1 < 0 || i1 >= w || j1 < 0 || j1 >= h) ? m_config.border_color : image.texel(layer, level, i1, j1, 0); } float const alpha = fracf(u - 0.5f); float const beta = fracf(v - 0.5f); auto const lerp_0 = mix(t0, t1, alpha); auto const lerp_1 = mix(t2, t3, alpha); return mix(lerp_0, lerp_1, beta); } }