/* * Copyright (c) 2020, Sergey Bugaev * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GUI { class ColumnsView : public AbstractView { C_OBJECT(ColumnsView) public: int model_column() const { return m_model_column; } void set_model_column(int column) { m_model_column = column; } virtual ModelIndex index_at_event_position(const Gfx::IntPoint&) const override; virtual Gfx::IntRect content_rect(const ModelIndex&) const override; private: ColumnsView(); virtual ~ColumnsView() override; void push_column(const ModelIndex& parent_index); void update_column_sizes(); int item_height() const { return 18; } int icon_size() const { return 16; } int icon_spacing() const { return 2; } int text_padding() const { return 2; } virtual void model_did_update(unsigned flags) override; virtual void paint_event(PaintEvent&) override; virtual void mousedown_event(MouseEvent& event) override; void move_cursor(CursorMovement, SelectionUpdate) override; virtual void select_all() override; struct Column { ModelIndex parent_index; int width; // TODO: per-column vertical scroll? }; Vector m_columns; int m_model_column { 0 }; }; }