/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, sin-ack * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace Gfx { // FIXME: This currently isn't an ideal way of doing things; ideally, TextLayout // would be doing the rendering by painting individual glyphs. However, this // would regress our Unicode bidirectional text support. Therefore, fixing this // requires: // - Moving the bidirectional algorithm either here, or some place TextLayout // can access; // - Making TextLayout render the given text into something like a Vector // where: // using Line = Vector; // struct DirectionalRun { // Utf32View glyphs; // Vector advance; // TextDirection direction; // }; // - Either; // a) Making TextLayout output these Lines directly using a given Painter, or // b) Taking the Lines from TextLayout and painting each glyph. class TextLayout { public: TextLayout(Gfx::Font const& font, Utf8View const& text, FloatRect const& rect) : m_font(font) , m_font_metrics(font.pixel_metrics()) , m_text(text) , m_rect(rect) { } Vector lines(TextElision elision, TextWrapping wrapping) const { return wrap_lines(elision, wrapping); } FloatRect bounding_rect(TextWrapping) const; private: Vector wrap_lines(TextElision, TextWrapping) const; ByteString elide_text_from_right(Utf8View) const; Font const& m_font; FontPixelMetrics m_font_metrics; Utf8View m_text; FloatRect m_rect; }; inline bool should_paint_as_space(u32 code_point) { return is_ascii_space(code_point) || code_point == 0xa0; } enum class IncludeLeftBearing { Yes, No }; struct DrawGlyph { FloatPoint position; u32 code_point; NonnullRefPtr font; void translate_by(FloatPoint const& delta) { position.translate_by(delta); } }; struct DrawEmoji { FloatPoint position; Gfx::Bitmap const* emoji; NonnullRefPtr font; void translate_by(FloatPoint const& delta) { position.translate_by(delta); } }; using DrawGlyphOrEmoji = Variant; class GlyphRun : public RefCounted { public: GlyphRun() = default; GlyphRun(Vector&& glyphs) : m_glyphs(move(glyphs)) { } [[nodiscard]] Vector const& glyphs() const { return m_glyphs; } [[nodiscard]] bool is_empty() const { return m_glyphs.is_empty(); } void append(Gfx::DrawGlyphOrEmoji glyph) { m_glyphs.append(glyph); } private: Vector m_glyphs; }; Variant prepare_draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font); template void for_each_glyph_position(FloatPoint baseline_start, Utf8View string, FontCascadeList const& font_list, Callback callback, IncludeLeftBearing include_left_bearing = IncludeLeftBearing::No, Optional width = {}) { auto const& space_glyph_font = font_list.font_for_code_point(' '); float space_width = space_glyph_font.glyph_width(' ') + space_glyph_font.glyph_spacing(); u32 last_code_point = 0; auto point = baseline_start; for (auto code_point_iterator = string.begin(); code_point_iterator != string.end(); ++code_point_iterator) { auto it = code_point_iterator; // The callback function will advance the iterator, so create a copy for this lookup. auto code_point = *code_point_iterator; RefPtr font = font_list.font_for_code_point(code_point); point.set_y(baseline_start.y() - font->pixel_metrics().ascent); if (should_paint_as_space(code_point)) { point.translate_by(space_width, 0); last_code_point = code_point; continue; } auto kerning = font->glyphs_horizontal_kerning(last_code_point, code_point); if (kerning != 0.0f) point.translate_by(kerning, 0); auto glyph_width = font->glyph_or_emoji_width(it) + font->glyph_spacing(); auto glyph_or_emoji = prepare_draw_glyph_or_emoji(point, code_point_iterator, *font); if (include_left_bearing == IncludeLeftBearing::Yes) { if (glyph_or_emoji.has()) glyph_or_emoji.get().position += FloatPoint(font->glyph_left_bearing(code_point), 0); } callback(glyph_or_emoji); point.translate_by(glyph_width, 0); last_code_point = code_point; } if (width.has_value()) *width = point.x() - font_list.first().glyph_spacing(); } }