/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GUI { class Shortcut { public: Shortcut() = default; Shortcut(u8 modifiers, KeyCode key) : m_modifiers(modifiers) , m_key(key) { } Shortcut(KeyCode key) : m_modifiers(0) , m_key(key) { } bool is_valid() const { return m_key != KeyCode::Key_Invalid; } u8 modifiers() const { return m_modifiers; } KeyCode key() const { return m_key; } String to_string() const; bool operator==(const Shortcut& other) const { return m_modifiers == other.m_modifiers && m_key == other.m_key; } private: u8 m_modifiers { 0 }; KeyCode m_key { KeyCode::Key_Invalid }; }; } namespace AK { template<> struct Traits : public GenericTraits { static unsigned hash(const GUI::Shortcut& shortcut) { return pair_int_hash(shortcut.modifiers(), shortcut.key()); } }; }