/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Audio { class Buffer; class ClientConnection final : public IPC::ServerConnection , public AudioClientEndpoint { C_OBJECT(ClientConnection) public: ClientConnection(); void enqueue(Buffer const&); bool try_enqueue(Buffer const&); void async_enqueue(Buffer const&); Function on_finish_playing_buffer; Function on_muted_state_change; Function on_main_mix_volume_change; private: virtual void finished_playing_buffer(i32) override; virtual void muted_state_changed(bool) override; virtual void main_mix_volume_changed(i32) override; }; }