/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2019-2020, William McPherson * Copyright (c) 2021, JJ Roberts-White * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Music.h" #include class AudioPlayerLoop; class TrackManager; class WaveWidget; class RollWidget; class SamplerWidget; class KeysWidget; class KnobsWidget; class PlayerWidget; class MainWidget final : public GUI::Widget { C_OBJECT(MainWidget) public: virtual ~MainWidget() override; void add_actions(GUI::Menu&); void set_octave_and_ensure_note_change(Direction); void set_octave_and_ensure_note_change(int); private: explicit MainWidget(TrackManager&, AudioPlayerLoop&); virtual void keydown_event(GUI::KeyEvent&) override; virtual void keyup_event(GUI::KeyEvent&) override; virtual void custom_event(Core::CustomEvent&) override; void note_key_action(int key_code, Switch); void special_key_action(int key_code); void turn_off_pressed_keys(); void turn_on_pressed_keys(); TrackManager& m_track_manager; AudioPlayerLoop& m_audio_loop; RefPtr m_wave_widget; RefPtr m_roll_widget; RefPtr m_sampler_widget; RefPtr m_tab_widget; RefPtr m_keys_and_knobs_container; RefPtr m_keys_widget; RefPtr m_knobs_widget; RefPtr m_player_widget; bool m_keys_pressed[key_code_count] { false }; };