#pragma once #include #include #include #include #include enum class NodeType : unsigned { INVALID = 0, ELEMENT_NODE = 1, TEXT_NODE = 3, DOCUMENT_NODE = 9, }; class Document; class Element; class HTMLElement; class HTMLAnchorElement; class ParentNode; class LayoutNode; class StyleResolver; class StyleProperties; class Node : public TreeNode { public: virtual ~Node(); NodeType type() const { return m_type; } bool is_element() const { return type() == NodeType::ELEMENT_NODE; } bool is_text() const { return type() == NodeType::TEXT_NODE; } bool is_document() const { return type() == NodeType::DOCUMENT_NODE; } bool is_parent_node() const { return is_element() || is_document(); } virtual RefPtr create_layout_node(const StyleResolver&, const StyleProperties* parent_properties) const = 0; RefPtr create_layout_tree(const StyleResolver&, const StyleProperties* parent_properties) const; virtual String tag_name() const = 0; virtual String text_content() const; Document& document() { return m_document; } const Document& document() const { return m_document; } const HTMLAnchorElement* enclosing_link_element() const; const HTMLElement* enclosing_html_element() const; virtual bool is_html_element() const { return false; } const Node* first_child_with_tag_name(const StringView& tag_name) const { for (auto* child = first_child(); child; child = child->next_sibling()) { if (child->tag_name() == tag_name) return child; } return nullptr; } virtual void inserted_into(Node&) {} virtual void removed_from(Node&) {} const LayoutNode* layout_node() const { return m_layout_node; } LayoutNode* layout_node() { return m_layout_node; } void set_layout_node(Badge, LayoutNode* layout_node) const { m_layout_node = layout_node; } const Element* previous_element_sibling() const; const Element* next_element_sibling() const; protected: Node(Document&, NodeType); Document& m_document; mutable LayoutNode* m_layout_node { nullptr }; NodeType m_type { NodeType::INVALID }; }; template inline bool is(const Node&) { return false; } template inline bool is(const Node* node) { return node && is(*node); } template<> inline bool is(const Node&) { return true; } template<> inline bool is(const Node& node) { return node.is_parent_node(); } template inline const T& to(const Node& node) { ASSERT(is(node)); return static_cast(node); } template inline T& to(Node& node) { ASSERT(is(node)); return static_cast(node); }