ladybird/Ladybird/MachPortServer.h
Aliaksandr Kalenik c92f8ab1ea Everywhere: Use IOSurface as backing store on macOS
Using mmap-allocated memory for backing stores does not allow us to
benefit from using GPU-accelerated painting, because all the performance
increase we get is mostly negated by reading the GPU-allocated texture
back into RAM, so it can be shared with the browser process.

With IOSurface, we get a framebuffer that is both shareable between
processes and can be used as underlying memory for an OpenGL/Metal
texture.

This change does not yet benefit from using IOSurface and merely wraps
them into Gfx::Bitmap to be used by the CPU painter.
2024-06-24 13:09:08 +02:00

59 lines
1.3 KiB
C++

/*
* Copyright (c) 2024, Andrew Kaster <akaster@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Platform.h>
#if !defined(AK_OS_MACH)
# error "This file is only for Mach kernel-based OS's"
#endif
#include <AK/Atomic.h>
#include <AK/String.h>
#include <LibCore/MachPort.h>
#include <LibThreading/Thread.h>
namespace Ladybird {
class MachPortServer {
public:
MachPortServer();
~MachPortServer();
void start();
void stop();
bool is_initialized();
Function<void(pid_t, Core::MachPort)> on_receive_child_mach_port;
struct BackingStoresMessage {
pid_t pid { -1 };
u64 page_id { 0 };
i32 front_backing_store_id { 0 };
i32 back_backing_store_id { 0 };
Core::MachPort front_backing_store_port;
Core::MachPort back_backing_store_port;
};
Function<void(BackingStoresMessage)> on_receive_backing_stores;
ByteString const& server_port_name() const { return m_server_port_name; }
private:
void thread_loop();
ErrorOr<void> allocate_server_port();
NonnullRefPtr<Threading::Thread> m_thread;
ByteString const m_server_port_name;
Core::MachPort m_server_port_recv_right;
Core::MachPort m_server_port_send_right;
Atomic<bool> m_should_stop { false };
};
}