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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
88 lines
1.9 KiB
C++
88 lines
1.9 KiB
C++
/*
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* Copyright (c) 2020, Emanuele Torre <torreemanuele6@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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#include <AK/Noncopyable.h>
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#include <LibJS/Forward.h>
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namespace JS {
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class ConsoleClient;
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class Console {
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AK_MAKE_NONCOPYABLE(Console);
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AK_MAKE_NONMOVABLE(Console);
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public:
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explicit Console(GlobalObject&);
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void set_client(ConsoleClient& client) { m_client = &client; }
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GlobalObject& global_object() { return m_global_object; }
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const GlobalObject& global_object() const { return m_global_object; }
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VM& vm();
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HashMap<String, unsigned>& counters() { return m_counters; }
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const HashMap<String, unsigned>& counters() const { return m_counters; }
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Value debug();
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Value error();
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Value info();
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Value log();
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Value warn();
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Value clear();
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Value trace();
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Value count();
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Value count_reset();
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Value assert_();
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unsigned counter_increment(String label);
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bool counter_reset(String label);
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private:
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GlobalObject& m_global_object;
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ConsoleClient* m_client { nullptr };
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HashMap<String, unsigned> m_counters;
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};
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class ConsoleClient {
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public:
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explicit ConsoleClient(Console& console)
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: m_console(console)
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{
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}
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virtual Value debug() = 0;
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virtual Value error() = 0;
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virtual Value info() = 0;
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virtual Value log() = 0;
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virtual Value warn() = 0;
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virtual Value clear() = 0;
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virtual Value trace() = 0;
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virtual Value count() = 0;
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virtual Value count_reset() = 0;
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virtual Value assert_() = 0;
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protected:
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virtual ~ConsoleClient() = default;
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VM& vm();
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GlobalObject& global_object() { return m_console.global_object(); }
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const GlobalObject& global_object() const { return m_console.global_object(); }
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Vector<String> get_trace() const;
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Console& m_console;
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};
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}
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