ladybird/Userland/Services/WindowServer/Button.cpp
Andreas Kling 5007d7bb38 WindowServer: Don't ignore MouseMove events for pressed window buttons
Without this change, window buttons would get stuck in the "pressed"
state as long as the left mouse button was pressed, even if you moved
the mouse cursor out of the button rect.
2021-05-09 10:34:40 +02:00

130 lines
3.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Painter.h>
#include <LibGfx/StylePainter.h>
#include <WindowServer/Button.h>
#include <WindowServer/Event.h>
#include <WindowServer/WindowManager.h>
namespace WindowServer {
Button::Button(WindowFrame& frame, Function<void(Button&)>&& on_click_handler)
: on_click(move(on_click_handler))
, m_frame(frame)
{
}
Button::~Button()
{
}
void Button::paint(Gfx::Painter& painter)
{
auto palette = WindowManager::the().palette();
Gfx::PainterStateSaver saver(painter);
painter.translate(relative_rect().location());
Gfx::StylePainter::paint_button(painter, rect(), palette, Gfx::ButtonStyle::Normal, m_pressed, m_hovered);
if (m_icon) {
auto icon_location = rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2));
if (m_pressed)
painter.translate(1, 1);
painter.blit(icon_location, *m_icon, m_icon->rect());
}
}
void Button::on_mouse_event(const MouseEvent& event)
{
auto interesting_button = false;
switch (event.button()) {
case MouseButton::Left:
interesting_button = !!on_click;
break;
case MouseButton::Middle:
interesting_button = !!on_middle_click;
break;
case MouseButton::Right:
interesting_button = !!on_right_click;
break;
default:
break;
}
if (event.type() != Event::Type::MouseMove && !interesting_button)
return;
auto& wm = WindowManager::the();
if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right || event.button() == MouseButton::Middle)) {
m_pressed = true;
wm.set_cursor_tracking_button(this);
m_frame.invalidate(m_relative_rect);
return;
}
if (event.type() == Event::MouseUp && (event.button() == MouseButton::Left || event.button() == MouseButton::Right || event.button() == MouseButton::Middle)) {
if (wm.cursor_tracking_button() != this)
return;
wm.set_cursor_tracking_button(nullptr);
bool old_pressed = m_pressed;
m_pressed = false;
if (rect().contains(event.position())) {
switch (event.button()) {
case MouseButton::Left:
if (on_click)
on_click(*this);
break;
case MouseButton::Right:
if (on_right_click)
on_right_click(*this);
break;
default:
if (on_middle_click)
on_middle_click(*this);
break;
}
}
if (old_pressed != m_pressed) {
// Would like to compute:
// m_hovered = rect_after_action().contains(event.position());
// However, we don't know that rect yet. We can make an educated
// guess which also looks okay even when wrong:
m_hovered = false;
m_frame.invalidate(m_relative_rect);
}
return;
}
if (event.type() == Event::MouseMove) {
bool old_hovered = m_hovered;
m_hovered = rect().contains(event.position());
wm.set_hovered_button(m_hovered ? this : nullptr);
if (old_hovered != m_hovered)
m_frame.invalidate(m_relative_rect);
}
if (event.type() == Event::MouseMove && event.buttons() & (unsigned)MouseButton::Left) {
if (wm.cursor_tracking_button() != this)
return;
bool old_pressed = m_pressed;
m_pressed = m_hovered;
if (old_pressed != m_pressed)
m_frame.invalidate(m_relative_rect);
}
}
Gfx::IntRect Button::screen_rect() const
{
return m_relative_rect.translated(m_frame.rect().location());
}
}