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01b62cc7f4
This patch adds options to the app's menubar to resign the game and flip the board.
99 lines
3.6 KiB
C++
99 lines
3.6 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Engine.h"
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/StringView.h>
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#include <LibChess/Chess.h>
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#include <LibGUI/Widget.h>
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#include <LibGfx/Bitmap.h>
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class ChessWidget final : public GUI::Widget {
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C_OBJECT(ChessWidget)
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public:
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ChessWidget();
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ChessWidget(const StringView& set);
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virtual ~ChessWidget() override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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Chess::Board& board() { return m_board; };
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Chess::Colour side() const { return m_side; };
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void set_side(Chess::Colour side) { m_side = side; };
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void set_piece_set(const StringView& set);
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const String& piece_set() const { return m_piece_set; };
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Chess::Square mouse_to_square(GUI::MouseEvent& event) const;
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bool drag_enabled() const { return m_drag_enabled; }
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void set_drag_enabled(bool e) { m_drag_enabled = e; }
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RefPtr<Gfx::Bitmap> get_piece_graphic(const Chess::Piece& piece) const;
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void resign();
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void flip_board();
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void reset();
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struct BoardTheme {
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String name;
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Color dark_square_color;
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Color light_square_color;
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};
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const BoardTheme& board_theme() const { return m_board_theme; }
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void set_board_theme(const BoardTheme& theme) { m_board_theme = theme; }
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void set_board_theme(const StringView& name);
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void set_engine(RefPtr<Engine> engine) { m_engine = engine; }
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void maybe_input_engine_move();
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void set_coordinates(bool coordinates) { m_coordinates = coordinates; }
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bool coordinates() const { return m_coordinates; }
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private:
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Chess::Board m_board;
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BoardTheme m_board_theme { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) };
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Color m_move_highlight_color { Color::from_rgba(0x66ccee00) };
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Chess::Colour m_side { Chess::Colour::White };
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HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_pieces;
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String m_piece_set;
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Chess::Square m_moving_square { 50, 50 };
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Gfx::IntPoint m_drag_point;
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bool m_dragging_piece { false };
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bool m_drag_enabled { true };
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RefPtr<Engine> m_engine;
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bool m_coordinates { true };
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};
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