ladybird/Userland/Libraries/LibWeb/HTML/Focus.cpp
Ali Mohammad Pur 5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30

292 lines
14 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/TypeCasts.h>
#include <AK/Vector.h>
#include <LibJS/Heap/Handle.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/HTML/Focus.h>
#include <LibWeb/HTML/HTMLInputElement.h>
#include <LibWeb/HTML/TraversableNavigable.h>
#include <LibWeb/UIEvents/FocusEvent.h>
namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target)
{
// 1. If the last entry in old chain and the last entry in new chain are the same,
// pop the last entry from old chain and the last entry from new chain and redo this step.
while (!old_chain.is_empty()
&& !new_chain.is_empty()
&& &old_chain.last() == &new_chain.last()) {
(void)old_chain.take_last();
(void)new_chain.take_last();
}
// 2. For each entry entry in old chain, in order, run these substeps:
for (auto& entry : old_chain) {
// 1. If entry is an input element, and the change event applies to the element, and the element does not have
// a defined activation behavior, and the user has changed the element's value or its list of selected files
// while the control was focused without committing that change (such that it is different to what it was
// when the control was first focused), then fire an event named change at the element, with the bubbles
// attribute initialized to true.
if (is<HTMLInputElement>(*entry)) {
auto& input_element = static_cast<HTMLInputElement&>(*entry);
// FIXME: Spec issue: It doesn't make sense to check if the element has a defined activation behavior, as
// that is always true. Instead, we check if it has an *input* activation behavior.
// https://github.com/whatwg/html/issues/9973
if (input_element.change_event_applies() && !input_element.has_input_activation_behavior()) {
input_element.commit_pending_changes();
}
}
JS::GCPtr<DOM::EventTarget> blur_event_target;
if (is<DOM::Element>(*entry)) {
// 2. If entry is an element, let blur event target be entry.
blur_event_target = entry.ptr();
} else if (is<DOM::Document>(*entry)) {
// If entry is a Document object, let blur event target be that Document object's relevant global object.
blur_event_target = &static_cast<DOM::Document&>(*entry).window();
}
// 3. If entry is the last entry in old chain, and entry is an Element,
// and the last entry in new chain is also an Element,
// then let related blur target be the last entry in new chain.
// Otherwise, let related blur target be null.
JS::GCPtr<DOM::EventTarget> related_blur_target;
if (!old_chain.is_empty()
&& &entry == &old_chain.last()
&& is<DOM::Element>(*entry)
&& !new_chain.is_empty()
&& is<DOM::Element>(*new_chain.last())) {
related_blur_target = new_chain.last().ptr();
}
// 4. If blur event target is not null, fire a focus event named blur at blur event target,
// with related blur target as the related target.
if (blur_event_target) {
// FIXME: Implement the "fire a focus event" spec operation.
auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur);
blur_event->set_related_target(related_blur_target);
blur_event_target->dispatch_event(blur_event);
}
}
// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
// (For example, some platforms select the contents of a text control when that control is focused.)
(void)new_focus_target;
// 4. For each entry entry in new chain, in reverse order, run these substeps:
for (auto& entry : new_chain.in_reverse()) {
// 1. If entry is a focusable area: designate entry as the focused area of the document.
// FIXME: This isn't entirely right.
if (is<DOM::Element>(*entry))
entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
else if (is<DOM::Document>(*entry))
entry->document().set_focused_element(static_cast<DOM::Document&>(*entry).document_element());
JS::GCPtr<DOM::EventTarget> focus_event_target;
if (is<DOM::Element>(*entry)) {
// 2. If entry is an element, let focus event target be entry.
focus_event_target = entry.ptr();
} else if (is<DOM::Document>(*entry)) {
// If entry is a Document object, let focus event target be that Document object's relevant global object.
focus_event_target = &static_cast<DOM::Document&>(*entry).window();
}
// 3. If entry is the last entry in new chain, and entry is an Element,
// and the last entry in old chain is also an Element,
// then let related focus target be the last entry in old chain.
// Otherwise, let related focus target be null.
JS::GCPtr<DOM::EventTarget> related_focus_target;
if (!new_chain.is_empty()
&& &entry == &new_chain.last()
&& is<DOM::Element>(*entry)
&& !old_chain.is_empty()
&& is<DOM::Element>(*old_chain.last())) {
related_focus_target = old_chain.last().ptr();
}
// 4. If focus event target is not null, fire a focus event named focus at focus event target,
// with related focus target as the related target.
if (focus_event_target) {
// FIXME: Implement the "fire a focus event" spec operation.
auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
focus_event->set_related_target(related_focus_target);
focus_event_target->dispatch_event(focus_event);
}
}
}
// https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
{
// FIXME: Move this somewhere more spec-friendly.
if (!subject)
return {};
// 1. Let output be an empty list.
Vector<JS::Handle<DOM::Node>> output;
// 2. Let currentObject be subject.
auto* current_object = subject;
// 3. While true:
while (true) {
// 1. Append currentObject to output.
output.append(JS::make_handle(*current_object));
// FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
// FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
// FIXME: Everything below needs work. The conditions are not entirely right.
if (!is<DOM::Document>(*current_object)) {
// 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
current_object = &current_object->document();
} else if (is<DOM::Document>(*current_object)
&& current_object->navigable()
&& current_object->navigable()->parent()) {
// Otherwise, if currentObject is a Document whose node navigable's parent is non-null, then set currentObject to currentObject's node navigable's parent.
current_object = current_object->navigable()->container();
} else {
// Otherwise, break.
break;
}
}
// 4. Return output.
return output;
}
// https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
// FIXME: This should accept more types.
void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, [[maybe_unused]] Optional<ByteString> focus_trigger)
{
// FIXME: 1. If new focus target is not a focusable area, then set new focus target
// to the result of getting the focusable area for new focus target,
// given focus trigger if it was passed.
// 2. If new focus target is null, then:
if (!new_focus_target) {
// 1. If no fallback target was specified, then return.
if (!fallback_target)
return;
// 2. Otherwise, set new focus target to the fallback target.
new_focus_target = fallback_target;
}
// 3. If new focus target is a navigable container with non-null nested browsing context,
// then set new focus target to the nested browsing context's active document.
if (is<HTML::NavigableContainer>(*new_focus_target)) {
auto& navigable_container = static_cast<HTML::NavigableContainer&>(*new_focus_target);
if (auto* nested_browsing_context = navigable_container.nested_browsing_context())
new_focus_target = nested_browsing_context->active_document();
}
// FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
// 5. If new focus target is the currently focused area of a top-level browsing context, then return.
if (!new_focus_target->document().browsing_context())
return;
auto top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
if (new_focus_target == top_level_browsing_context->currently_focused_area().ptr())
return;
// 6. Let old chain be the current focus chain of the top-level browsing context in which
// new focus target finds itself.
auto old_chain = focus_chain(top_level_browsing_context->currently_focused_area());
// 7. Let new chain be the focus chain of new focus target.
auto new_chain = focus_chain(new_focus_target);
// 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
run_focus_update_steps(old_chain, new_chain, new_focus_target);
}
// https://html.spec.whatwg.org/multipage/interaction.html#unfocusing-steps
void run_unfocusing_steps(DOM::Node* old_focus_target)
{
// NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
// area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
// is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
// with the focusing steps.
auto is_shadow_host = [](DOM::Node* node) {
return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->is_shadow_host();
};
// 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
// shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
// context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
// context.
if (is_shadow_host(old_focus_target)) {
auto* shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root_internal();
if (shadow_root->delegates_focus()) {
auto top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
if (auto currently_focused_area = top_level_browsing_context->currently_focused_area()) {
if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
old_focus_target = currently_focused_area;
}
}
}
}
// FIXME: 2. If old focus target is inert, then return.
// FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
// top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
// of them is the currently focused area of a top-level browsing context, then let old focus target be that
// currently focused area of a top-level browsing context.
// NOTE: HTMLAreaElement is currently missing the shapes property
auto top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
// 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
auto old_chain = focus_chain(top_level_browsing_context->currently_focused_area());
// 5. If old focus target is not one of the entries in old chain, then return.
auto it = old_chain.find_if([&](auto const& node) { return old_focus_target == node; });
if (it == old_chain.end())
return;
// 6. If old focus target is not a focusable area, then return.
if (!old_focus_target->is_focusable())
return;
// 7. Let topDocument be old chain's last entry.
auto* top_document = verify_cast<DOM::Document>(old_chain.last().ptr());
// 8. If topDocument's node navigable has system focus, then run the focusing steps for topDocument's viewport.
if (top_document->navigable()->traversable_navigable()->system_visibility_state() == HTML::VisibilityState::Visible) {
run_focusing_steps(top_document);
} else {
// FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from
// topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null
// respectively.
// What? It already doesn't have system focus, what possible platform-specific conventions are there?
run_focus_update_steps(old_chain, {}, nullptr);
}
// FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another
// element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that
// object.
// What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"?
}
}