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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/*
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* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
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* Copyright (c) 2021, JJ Roberts-White <computerfido@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Music.h"
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#include <LibAudio/ConnectionToServer.h>
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#include <LibAudio/Resampler.h>
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#include <LibAudio/Sample.h>
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#include <LibAudio/WavWriter.h>
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#include <LibCore/Event.h>
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#include <LibCore/Object.h>
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#include <LibDSP/Music.h>
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#include <LibThreading/Thread.h>
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class TrackManager;
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// Wrapper class accepting custom events to advance the track playing and forward audio data to the system.
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// This does not run on a separate thread, preventing IPC multithreading madness.
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class AudioPlayerLoop final : public Core::Object {
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C_OBJECT(AudioPlayerLoop)
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public:
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virtual ~AudioPlayerLoop() override;
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void toggle_paused();
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bool is_playing() const { return m_should_play_audio; }
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private:
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AudioPlayerLoop(TrackManager& track_manager, Atomic<bool>& need_to_write_wav, Atomic<int>& wav_percent_written, Threading::MutexProtected<Audio::WavWriter>& wav_writer);
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intptr_t pipeline_thread_main();
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ErrorOr<void> send_audio_to_server();
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ErrorOr<void> write_wav_if_needed();
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TrackManager& m_track_manager;
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FixedArray<DSP::Sample> m_buffer;
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Optional<Audio::ResampleHelper<DSP::Sample>> m_resampler;
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RefPtr<Audio::ConnectionToServer> m_audio_client;
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NonnullRefPtr<Threading::Thread> m_pipeline_thread;
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Vector<Audio::Sample, Audio::AUDIO_BUFFER_SIZE> m_remaining_samples {};
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Atomic<bool> m_should_play_audio { true };
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Atomic<bool> m_exit_requested { false };
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Atomic<bool>& m_need_to_write_wav;
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Atomic<int>& m_wav_percent_written;
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Threading::MutexProtected<Audio::WavWriter>& m_wav_writer;
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};
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