ladybird/Games/Snake/main.cpp

87 lines
3.0 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "SnakeGame.h"
#include <LibGUI/AboutDialog.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
GUI::Application app(argc, argv);
if (pledge("stdio rpath wpath cpath shared_buffer accept", nullptr) < 0) {
perror("pledge");
return 1;
}
auto window = GUI::Window::construct();
window->set_double_buffering_enabled(false);
window->set_title("Snake");
window->set_rect(100, 100, 320, 320);
auto& game = window->set_main_widget<SnakeGame>();
auto menubar = make<GUI::MenuBar>();
auto app_menu = GUI::Menu::construct("Snake");
app_menu->add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](const GUI::Action&) {
game.reset();
}));
app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the().quit(0);
}));
menubar->add_menu(move(app_menu));
auto help_menu = GUI::Menu::construct("Help");
help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
GUI::AboutDialog::show("Snake", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-snake.png"), window);
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));
window->show();
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-snake.png"));
return app.exec();
}