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8de7e49a56
These classes only needed Window to get at its realm. Pass a realm directly to construct DOM and WebIDL classes. This change importantly removes the guarantee that a Document will always have a non-null Window object. Only Documents created by a BrowsingContext will have a non-null Window object. Documents created by for example, DocumentFragment, will not have a Window (soon). This incremental commit leaves some workarounds in place to keep other parts of the code building.
81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/*
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* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Attr.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/MutationType.h>
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#include <LibWeb/DOM/StaticNodeList.h>
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namespace Web::DOM {
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JS::NonnullGCPtr<Attr> Attr::create(Document& document, FlyString local_name, String value, Element const* owner_element)
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{
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return *document.heap().allocate<Attr>(document.realm(), document, move(local_name), move(value), owner_element);
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}
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Attr::Attr(Document& document, FlyString local_name, String value, Element const* owner_element)
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: Node(document, NodeType::ATTRIBUTE_NODE)
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, m_qualified_name(move(local_name), {}, {})
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, m_value(move(value))
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, m_owner_element(owner_element)
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{
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set_prototype(&Bindings::cached_web_prototype(document.realm(), "Attr"));
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}
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void Attr::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_owner_element.ptr());
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}
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Element* Attr::owner_element()
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{
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return m_owner_element.ptr();
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}
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Element const* Attr::owner_element() const
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{
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return m_owner_element.ptr();
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}
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void Attr::set_owner_element(Element const* owner_element)
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{
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m_owner_element = owner_element;
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}
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// https://dom.spec.whatwg.org/#set-an-existing-attribute-value
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void Attr::set_value(String value)
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{
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// 1. If attribute’s element is null, then set attribute’s value to value.
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if (!owner_element()) {
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m_value = move(value);
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return;
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}
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// 2. Otherwise, change attribute to value.
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// https://dom.spec.whatwg.org/#concept-element-attributes-change
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// 1. Handle attribute changes for attribute with attribute’s element, attribute’s value, and value.
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handle_attribute_changes(*owner_element(), m_value, value);
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// 2. Set attribute’s value to value.
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m_value = move(value);
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}
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// https://dom.spec.whatwg.org/#handle-attribute-changes
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void Attr::handle_attribute_changes(Element& element, String const& old_value, [[maybe_unused]] String const& new_value)
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{
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// 1. Queue a mutation record of "attributes" for element with attribute’s local name, attribute’s namespace, oldValue, « », « », null, and null.
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element.queue_mutation_record(MutationType::attributes, local_name(), namespace_uri(), old_value, StaticNodeList::create(realm(), {}), StaticNodeList::create(realm(), {}), nullptr, nullptr);
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// FIXME: 2. If element is custom, then enqueue a custom element callback reaction with element, callback name "attributeChangedCallback", and an argument list containing attribute’s local name, oldValue, newValue, and attribute’s namespace.
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// FIXME: 3. Run the attribute change steps with element, attribute’s local name, oldValue, newValue, and attribute’s namespace.
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}
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}
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