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34 lines
745 B
C++
34 lines
745 B
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGLSL/ObjectFile.h>
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#include <LibGPU/IR.h>
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namespace GLSL {
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// FIXME: Implement this class
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class LinkedShader final {
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public:
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LinkedShader(const GPU::IR::Shader& intermediate_shader_representation)
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: m_intermediate_shader_representation { intermediate_shader_representation }
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{
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}
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GPU::IR::Shader const& intermediate_shader_representation() const { return m_intermediate_shader_representation; }
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private:
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GPU::IR::Shader m_intermediate_shader_representation;
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};
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}
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