ladybird/Userland/Libraries/LibAudio/GenericTypes.cpp
kleines Filmröllchen 5054f34b4a LibAudio: Automatically write a FLAC seektable
This contains a seekpoint every 2 seconds, allowing our own players to
work better.
2024-02-08 07:19:09 -07:00

96 lines
3.6 KiB
C++

/*
* Copyright (c) 2023, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GenericTypes.h"
#include <AK/BinarySearch.h>
#include <AK/Error.h>
#include <AK/Optional.h>
namespace Audio {
size_t SeekTable::size() const
{
return m_seek_points.size();
}
ReadonlySpan<SeekPoint> SeekTable::seek_points() const
{
return m_seek_points.span();
}
Vector<SeekPoint>& SeekTable::seek_points()
{
return m_seek_points;
}
Optional<SeekPoint const&> SeekTable::seek_point_before(u64 sample_index) const
{
if (m_seek_points.is_empty())
return {};
size_t nearby_seek_point_index = 0;
AK::binary_search(m_seek_points, sample_index, &nearby_seek_point_index, [](auto const& sample_index, auto const& seekpoint_candidate) {
// Subtraction with i64 cast may cause overflow.
if (sample_index > seekpoint_candidate.sample_index)
return 1;
if (sample_index == seekpoint_candidate.sample_index)
return 0;
return -1;
});
// Binary search will always give us a close index, but it may be too large or too small.
// By doing the index adjustment in this order, we will always find a seek point before the given sample.
while (nearby_seek_point_index < m_seek_points.size() - 1 && m_seek_points[nearby_seek_point_index].sample_index < sample_index)
++nearby_seek_point_index;
while (nearby_seek_point_index > 0 && m_seek_points[nearby_seek_point_index].sample_index > sample_index)
--nearby_seek_point_index;
if (m_seek_points[nearby_seek_point_index].sample_index > sample_index)
return {};
return m_seek_points[nearby_seek_point_index];
}
Optional<u64> SeekTable::seek_point_sample_distance_around(u64 sample_index) const
{
if (m_seek_points.is_empty())
return {};
size_t nearby_seek_point_index = 0;
AK::binary_search(m_seek_points, sample_index, &nearby_seek_point_index, [](auto const& sample_index, auto const& seekpoint_candidate) {
// Subtraction with i64 cast may cause overflow.
if (sample_index > seekpoint_candidate.sample_index)
return 1;
if (sample_index == seekpoint_candidate.sample_index)
return 0;
return -1;
});
while (nearby_seek_point_index < m_seek_points.size() && m_seek_points[nearby_seek_point_index].sample_index <= sample_index)
++nearby_seek_point_index;
// There is no seek point beyond the sample index.
if (nearby_seek_point_index >= m_seek_points.size())
return {};
auto upper_seek_point_index = nearby_seek_point_index;
while (nearby_seek_point_index > 0 && m_seek_points[nearby_seek_point_index].sample_index > sample_index)
--nearby_seek_point_index;
auto lower_seek_point_index = nearby_seek_point_index;
VERIFY(upper_seek_point_index >= lower_seek_point_index);
return m_seek_points[upper_seek_point_index].sample_index - m_seek_points[lower_seek_point_index].sample_index;
}
ErrorOr<void> SeekTable::insert_seek_point(SeekPoint seek_point)
{
if (auto previous_seek_point = seek_point_before(seek_point.sample_index); previous_seek_point.has_value() && previous_seek_point->sample_index == seek_point.sample_index) {
// Do not insert a duplicate seek point.
return {};
}
// FIXME: This could be even faster if we used binary search while finding the insertion point.
return m_seek_points.try_insert_before_matching(seek_point, [&](auto const& other_seek_point) {
return seek_point.sample_index < other_seek_point.sample_index;
});
}
}