ladybird/Userland/Libraries/LibWeb/SVG/SVGAnimatedLength.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

45 lines
1.3 KiB
C++

/*
* Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGAnimatedLengthPrototype.h>
#include <LibWeb/SVG/SVGAnimatedLength.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGAnimatedLength);
JS::NonnullGCPtr<SVGAnimatedLength> SVGAnimatedLength::create(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
{
return realm.heap().allocate<SVGAnimatedLength>(realm, realm, move(base_val), move(anim_val));
}
SVGAnimatedLength::SVGAnimatedLength(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
: PlatformObject(realm)
, m_base_val(move(base_val))
, m_anim_val(move(anim_val))
{
// The object referenced by animVal will always be distinct from the one referenced by baseVal, even when the attribute is not animated.
VERIFY(m_base_val.ptr() != m_anim_val.ptr());
}
SVGAnimatedLength::~SVGAnimatedLength() = default;
void SVGAnimatedLength::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGAnimatedLength);
}
void SVGAnimatedLength::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_base_val);
visitor.visit(m_anim_val);
}
}