ladybird/Userland/Libraries/LibWeb/SVG/SVGLineElement.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

101 lines
3.7 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGLineElementPrototype.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGLineElement.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGLineElement);
SVGLineElement::SVGLineElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGGeometryElement(document, qualified_name)
{
}
void SVGLineElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGLineElement);
}
void SVGLineElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
SVGGeometryElement::attribute_changed(name, value);
if (name == SVG::AttributeNames::x1) {
m_x1 = AttributeParser::parse_coordinate(value.value_or(String {}));
} else if (name == SVG::AttributeNames::y1) {
m_y1 = AttributeParser::parse_coordinate(value.value_or(String {}));
} else if (name == SVG::AttributeNames::x2) {
m_x2 = AttributeParser::parse_coordinate(value.value_or(String {}));
} else if (name == SVG::AttributeNames::y2) {
m_y2 = AttributeParser::parse_coordinate(value.value_or(String {}));
}
}
Gfx::Path SVGLineElement::get_path(CSSPixelSize)
{
Gfx::Path path;
float x1 = m_x1.value_or(0);
float y1 = m_y1.value_or(0);
float x2 = m_x2.value_or(0);
float y2 = m_y2.value_or(0);
// 1. perform an absolute moveto operation to absolute location (x1,y1)
path.move_to({ x1, y1 });
// 2. perform an absolute lineto operation to absolute location (x2,y2)
path.line_to({ x2, y2 });
return path;
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementX1Attribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::x1() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_x1.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_x1.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementY1Attribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::y1() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_y1.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_y1.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementX2Attribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::x2() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_x2.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_x2.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementY2Attribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::y2() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_y2.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_y2.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
}