ladybird/Userland/Libraries/LibWeb/SVG/SVGMaskElement.h
MacDue 163b6bb401 LibWeb: Special case SVG masks during layout
Rather than try to lay out masks normally, this updates the TreeBuilder
to create layout nodes for masks as a child of their user (i.e. the
masked element). This allows each use of a mask to be laid out
differently, which makes supporting `maskContentUnits=objectBoundingBox`
fairly easy.

The `SVGFormattingContext` is then updated to lay out masks last (as
their sizing may depend on their parent), and treats them like
viewports.

This is pretty ad-hoc, but the SVG specification does not give any
guidance on how to actually implement this.
2024-03-12 08:51:50 +01:00

57 lines
1.7 KiB
C++

/*
* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGGraphicsElement.h>
#include <LibWeb/SVG/SVGViewport.h>
namespace Web::SVG {
class SVGMaskElement final : public SVGGraphicsElement
, public SVGViewport {
WEB_PLATFORM_OBJECT(SVGMaskElement, SVGGraphicsElement);
JS_DECLARE_ALLOCATOR(SVGMaskElement);
public:
virtual ~SVGMaskElement() override;
virtual Optional<ViewBox> view_box() const override
{
// maskContentUnits = objectBoundingBox acts like the mask is sized to the bounding box
// of the target element, with a viewBox of "0 0 1 1".
if (mask_content_units() == MaskContentUnits::ObjectBoundingBox)
return ViewBox { 0, 0, 1, 1 };
return {};
}
virtual Optional<PreserveAspectRatio> preserve_aspect_ratio() const override
{
// preserveAspectRatio = none (allow mask to be scaled in both x and y to match target size)
return PreserveAspectRatio { PreserveAspectRatio::Align::None, {} };
}
virtual void attribute_changed(FlyString const& name, Optional<String> const& value) override;
virtual JS::GCPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
CSSPixelRect resolve_masking_area(CSSPixelRect const& mask_target) const;
MaskContentUnits mask_content_units() const;
MaskUnits mask_units() const;
private:
SVGMaskElement(DOM::Document&, DOM::QualifiedName);
virtual void initialize(JS::Realm&) override;
Optional<MaskContentUnits> m_mask_content_units = {};
Optional<MaskUnits> m_mask_units = {};
};
}