ladybird/Userland/Libraries/LibWeb/SVG/SVGTextPathElement.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

49 lines
1.3 KiB
C++

/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibURL/URL.h>
#include <LibWeb/Bindings/SVGTextPathElementPrototype.h>
#include <LibWeb/Layout/SVGTextPathBox.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/SVGTextPathElement.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGTextPathElement);
SVGTextPathElement::SVGTextPathElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGTextContentElement(document, move(qualified_name))
{
}
JS::GCPtr<SVGGeometryElement const> SVGTextPathElement::path_or_shape() const
{
auto href = get_attribute(AttributeNames::href);
if (!href.has_value())
return {};
auto url = document().url().complete_url(*href);
return try_resolve_url_to<SVGGeometryElement const>(url);
}
void SVGTextPathElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGTextPathElement);
}
void SVGTextPathElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
SVGURIReferenceMixin::visit_edges(visitor);
}
JS::GCPtr<Layout::Node> SVGTextPathElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
{
return heap().allocate_without_realm<Layout::SVGTextPathBox>(document(), *this, move(style));
}
};