ladybird/Userland/Libraries/LibWeb/SVG/SVGTextPositioningElement.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

53 lines
1.7 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Utf16View.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/Utf16String.h>
#include <LibWeb/Bindings/SVGTextPositioningElementPrototype.h>
#include <LibWeb/CSS/Parser/Parser.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGGeometryElement.h>
#include <LibWeb/SVG/SVGTextPositioningElement.h>
namespace Web::SVG {
SVGTextPositioningElement::SVGTextPositioningElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGTextContentElement(document, move(qualified_name))
{
}
void SVGTextPositioningElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGTextPositioningElement);
}
void SVGTextPositioningElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
SVGGraphicsElement::attribute_changed(name, value);
if (name == SVG::AttributeNames::x) {
m_x = AttributeParser::parse_coordinate(value.value_or(String {})).value_or(m_x);
} else if (name == SVG::AttributeNames::y) {
m_y = AttributeParser::parse_coordinate(value.value_or(String {})).value_or(m_y);
} else if (name == SVG::AttributeNames::dx) {
m_dx = AttributeParser::parse_coordinate(value.value_or(String {})).value_or(m_dx);
} else if (name == SVG::AttributeNames::dy) {
m_dy = AttributeParser::parse_coordinate(value.value_or(String {})).value_or(m_dy);
}
}
Gfx::FloatPoint SVGTextPositioningElement::get_offset() const
{
return { m_x + m_dx, m_y + m_dy };
}
}