ladybird/Userland/Libraries/LibAudio/PlaybackStream.h
Zaggy1024 bc4d4f0f95 LibAudio: Create a playback class with a PulseAudio implementation
This adds an abstract `Audio::PlaybackStream` class to allow cross-
platform audio playback to be done in an opaque manner by applications
in both Serenity and Lagom.

Currently, the only supported audio API is PulseAudio, but a Serenity
implementation should be added shortly as well.
2023-08-04 13:49:36 -06:00

73 lines
3.2 KiB
C++

/*
* Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/AtomicRefCounted.h>
#include <AK/Function.h>
#include <AK/Queue.h>
#include <AK/Time.h>
#include <LibAudio/SampleFormats.h>
#include <LibCore/Forward.h>
#include <LibThreading/ConditionVariable.h>
#include <LibThreading/MutexProtected.h>
#include <LibThreading/Thread.h>
namespace Audio {
enum class OutputState {
Playing,
Suspended,
};
// This class implements high-level audio playback behavior. It is primarily intended as an abstract cross-platform
// interface to be used by Ladybird (and its dependent libraries) for playback.
//
// The interface is designed to be simple and robust. All control functions can be called safely from any thread.
// Timing information provided by the class should allow audio timestamps to be tracked with the best accuracy possible.
class PlaybackStream : public AtomicRefCounted<PlaybackStream> {
public:
using AudioDataRequestCallback = Function<ReadonlyBytes(Bytes buffer, PcmSampleFormat format, size_t sample_count)>;
// Creates a new audio Output class.
//
// The initial_output_state parameter determines whether it will begin playback immediately.
//
// The AudioDataRequestCallback will be called when the Output needs more audio data to fill
// its buffers and continue playback.
static ErrorOr<NonnullRefPtr<PlaybackStream>> create(OutputState initial_output_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&&);
virtual ~PlaybackStream() = default;
// Sets the callback function that will be fired whenever the server consumes more data than is made available
// by the data request callback. It will fire when either the data request runs too long, or the data request
// returns no data. If all the input data has been exhausted and this event fires, that means that playback
// has ended.
virtual void set_underrun_callback(Function<void()>) = 0;
// Resume playback from the suspended state, requesting new data for audio buffers as soon as possible.
//
// The value provided to the promise resolution will match the `total_time_played()` at the exact moment that
// the stream was resumed.
virtual NonnullRefPtr<Core::ThreadedPromise<Duration>> resume() = 0;
// Completes playback of any buffered audio data and then suspends playback and buffering.
virtual NonnullRefPtr<Core::ThreadedPromise<void>> drain_buffer_and_suspend() = 0;
// Drops any buffered audio data and then suspends playback and buffering. This can used be to stop playback
// as soon as possible instead of waiting for remaining audio to play.
virtual NonnullRefPtr<Core::ThreadedPromise<void>> discard_buffer_and_suspend() = 0;
// Returns a accurate monotonically-increasing time duration that is based on the number of samples that have
// been played by the output device. The value is interpolated and takes into account latency to the speakers
// whenever possible.
//
// This function should be able to run from any thread safely.
virtual ErrorOr<Duration> total_time_played() = 0;
virtual NonnullRefPtr<Core::ThreadedPromise<void>> set_volume(double volume) = 0;
};
}