ladybird/Userland/Games/2048/GameSizeDialog.cpp
Sam Atkins 0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00

69 lines
2.6 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GameSizeDialog.h"
#include "Game.h"
#include <AK/IntegralMath.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/Label.h>
#include <LibGUI/SpinBox.h>
#include <Userland/Games/2048/GameSizeDialogGML.h>
GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t target, bool evil_ai)
: GUI::Dialog(parent)
, m_board_size(board_size)
, m_target_tile_power(AK::log2(target))
, m_evil_ai(evil_ai)
{
set_rect({ 0, 0, 250, 150 });
set_title("New Game");
set_icon(parent->icon());
set_resizable(false);
auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
if (!main_widget->load_from_gml(game_size_dialog_gml))
VERIFY_NOT_REACHED();
auto board_size_spinbox = main_widget->find_descendant_of_type_named<GUI::SpinBox>("board_size_spinbox");
board_size_spinbox->set_value(m_board_size);
auto tile_value_label = main_widget->find_descendant_of_type_named<GUI::Label>("tile_value_label");
tile_value_label->set_text(DeprecatedString::number(target_tile()));
auto target_spinbox = main_widget->find_descendant_of_type_named<GUI::SpinBox>("target_spinbox");
target_spinbox->set_max(Game::max_power_for_board(m_board_size));
target_spinbox->set_value(m_target_tile_power);
board_size_spinbox->on_change = [this, target_spinbox](auto value) {
m_board_size = value;
target_spinbox->set_max(Game::max_power_for_board(m_board_size));
};
target_spinbox->on_change = [this, tile_value_label](auto value) {
m_target_tile_power = value;
tile_value_label->set_text(DeprecatedString::number(target_tile()));
};
auto evil_ai_checkbox = main_widget->find_descendant_of_type_named<GUI::CheckBox>("evil_ai_checkbox");
evil_ai_checkbox->set_checked(m_evil_ai);
evil_ai_checkbox->on_checked = [this](auto checked) { m_evil_ai = checked; };
auto temporary_checkbox = main_widget->find_descendant_of_type_named<GUI::CheckBox>("temporary_checkbox");
temporary_checkbox->set_checked(m_temporary);
temporary_checkbox->on_checked = [this](auto checked) { m_temporary = checked; };
auto cancel_button = main_widget->find_descendant_of_type_named<GUI::Button>("cancel_button");
cancel_button->on_click = [this](auto) {
done(ExecResult::Cancel);
};
auto ok_button = main_widget->find_descendant_of_type_named<GUI::Button>("ok_button");
ok_button->on_click = [this](auto) {
done(ExecResult::OK);
};
}