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018da1be11
Add a separate lock to protect the VFS. I think this might be a good idea. I'm not sure it's a good approach though. I'll fiddle with it as I go along. It's really fun to figure out all these things on my own.
112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
#pragma once
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <AK/RetainPtr.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <AK/Lock.h>
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#include "InodeIdentifier.h"
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#include "Limits.h"
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class CharacterDevice;
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class FileHandle;
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class FileSystem;
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class VirtualFileSystem {
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public:
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static void initializeGlobals();
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static SpinLock& lock();
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struct Node {
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InodeIdentifier inode;
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bool inUse() const { return inode.isValid(); }
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bool isCharacterDevice() const { return m_characterDevice; }
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CharacterDevice* characterDevice() { return m_characterDevice; }
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void retain();
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void release();
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FileSystem* fileSystem() { return inode.fileSystem(); }
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const FileSystem* fileSystem() const { return inode.fileSystem(); }
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private:
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friend class VirtualFileSystem;
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VirtualFileSystem* vfs { nullptr };
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unsigned retainCount { 0 };
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CharacterDevice* m_characterDevice { nullptr };
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};
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static VirtualFileSystem& the();
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VirtualFileSystem();
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~VirtualFileSystem();
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bool isDirectory(const String& path);
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void listDirectory(const String& path);
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void listDirectoryRecursively(const String& path);
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unsigned maxNodeCount() const { return m_maxNodeCount; }
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unsigned allocatedNodeCount() const { return m_maxNodeCount - m_nodeFreeList.size(); }
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Node* root() { return m_rootNode.ptr(); }
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const Node* root() const { return m_rootNode.ptr(); }
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bool mountRoot(RetainPtr<FileSystem>&&);
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bool mount(RetainPtr<FileSystem>&&, const String& path);
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OwnPtr<FileHandle> open(const String& path);
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OwnPtr<FileHandle> create(const String& path);
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OwnPtr<FileHandle> mkdir(const String& path);
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bool isRoot(InodeIdentifier) const;
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bool touch(const String&path);
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void registerCharacterDevice(unsigned major, unsigned minor, CharacterDevice&);
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private:
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template<typename F> void enumerateDirectoryInode(InodeIdentifier, F func);
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InodeIdentifier resolvePath(const String& path);
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InodeIdentifier resolveSymbolicLink(const String& basePath, InodeIdentifier symlinkInode);
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RetainPtr<Node> allocateNode();
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void freeNode(Node*);
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RetainPtr<Node> makeNode(InodeIdentifier);
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RetainPtr<Node> getOrCreateNode(InodeIdentifier);
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class Mount {
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public:
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Mount(InodeIdentifier host, RetainPtr<FileSystem>&&);
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InodeIdentifier host() const { return m_host; }
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InodeIdentifier guest() const { return m_guest; }
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private:
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InodeIdentifier m_host;
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InodeIdentifier m_guest;
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RetainPtr<FileSystem> m_fileSystem;
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};
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Mount* findMountForHost(InodeIdentifier);
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Mount* findMountForGuest(InodeIdentifier);
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HashMap<InodeIdentifier, Node*> m_inode2vnode;
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HashMap<dword, Node*> m_device2vnode;
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Vector<OwnPtr<Mount>> m_mounts;
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unsigned m_maxNodeCount { 0 };
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Node* m_nodes { nullptr };
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Vector<Node*> m_nodeFreeList;
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RetainPtr<Node> m_rootNode;
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HashMap<dword, CharacterDevice*> m_characterDevices;
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};
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