mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-11 01:06:01 +03:00
88cfaf7bf0
This commit unifies methods and method/param names between the above classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where appropriate. It also renamed the various move_by methods to translate_by, as that more closely matches the transformation terminology.
513 lines
13 KiB
C++
513 lines
13 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Format.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Orientation.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Size.h>
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#include <LibGfx/TextAlignment.h>
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#include <math.h>
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namespace Gfx {
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template<typename T>
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T abst(T value)
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{
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return value < 0 ? -value : value;
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}
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template<typename T>
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class Rect {
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public:
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Rect() = default;
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Rect(T x, T y, T width, T height)
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: m_location(x, y)
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, m_size(width, height)
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{
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}
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template<typename U>
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Rect(U x, U y, U width, U height)
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: m_location(x, y)
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, m_size(width, height)
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{
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}
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Rect(const Point<T>& location, const Size<T>& size)
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: m_location(location)
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, m_size(size)
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{
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}
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template<typename U>
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Rect(const Point<U>& location, const Size<U>& size)
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: m_location(location)
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, m_size(size)
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{
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}
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template<typename U>
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explicit Rect(const Rect<U>& other)
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: m_location(other.location())
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, m_size(other.size())
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{
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}
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[[nodiscard]] ALWAYS_INLINE T x() const { return location().x(); }
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[[nodiscard]] ALWAYS_INLINE T y() const { return location().y(); }
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[[nodiscard]] ALWAYS_INLINE T width() const { return m_size.width(); }
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[[nodiscard]] ALWAYS_INLINE T height() const { return m_size.height(); }
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ALWAYS_INLINE void set_x(T x) { m_location.set_x(x); }
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ALWAYS_INLINE void set_y(T y) { m_location.set_y(y); }
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ALWAYS_INLINE void set_width(T width) { m_size.set_width(width); }
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ALWAYS_INLINE void set_height(T height) { m_size.set_height(height); }
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[[nodiscard]] ALWAYS_INLINE const Point<T>& location() const { return m_location; }
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[[nodiscard]] ALWAYS_INLINE const Size<T>& size() const { return m_size; }
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[[nodiscard]] ALWAYS_INLINE bool is_null() const { return width() == 0 && height() == 0; }
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[[nodiscard]] ALWAYS_INLINE bool is_empty() const { return width() <= 0 || height() <= 0; }
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ALWAYS_INLINE void translate_by(T dx, T dy) { m_location.translate_by(dx, dy); }
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ALWAYS_INLINE void translate_by(T dboth) { m_location.translate_by(dboth); }
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ALWAYS_INLINE void translate_by(const Point<T>& delta) { m_location.translate_by(delta); }
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ALWAYS_INLINE void scale_by(T dx, T dy)
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{
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m_location.scale_by(dx, dy);
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m_size.scale_by(dx, dy);
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}
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ALWAYS_INLINE void scale_by(T dboth) { scale_by(dboth, dboth); }
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ALWAYS_INLINE void scale_by(const Point<T>& delta) { scale_by(delta.x(), delta.y()); }
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void transform_by(const AffineTransform& transform) { *this = transform.map(*this); }
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Point<T> center() const
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{
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return { x() + width() / 2, y() + height() / 2 };
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}
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ALWAYS_INLINE void set_location(const Point<T>& location)
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{
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m_location = location;
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}
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ALWAYS_INLINE void set_size(const Size<T>& size)
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{
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m_size = size;
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}
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void set_size_around(const Size<T>&, const Point<T>& fixed_point);
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void set_size(T width, T height)
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{
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m_size.set_width(width);
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m_size.set_height(height);
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}
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void inflate(T w, T h)
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{
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set_x(x() - w / 2);
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set_width(width() + w);
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set_y(y() - h / 2);
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set_height(height() + h);
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}
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void inflate(const Size<T>& size)
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{
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set_x(x() - size.width() / 2);
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set_width(width() + size.width());
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set_y(y() - size.height() / 2);
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set_height(height() + size.height());
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}
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void shrink(T w, T h)
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{
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set_x(x() + w / 2);
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set_width(width() - w);
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set_y(y() + h / 2);
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set_height(height() - h);
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}
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void shrink(const Size<T>& size)
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{
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set_x(x() + size.width() / 2);
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set_width(width() - size.width());
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set_y(y() + size.height() / 2);
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set_height(height() - size.height());
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}
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Rect<T> translated(T dx, T dy) const
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{
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Rect<T> rect = *this;
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rect.translate_by(dx, dy);
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return rect;
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}
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Rect<T> translated(const Point<T>& delta) const
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{
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Rect<T> rect = *this;
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rect.translate_by(delta);
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return rect;
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}
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Rect<T> scaled(T sx, T sy) const
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{
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Rect<T> rect = *this;
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rect.scale_by(sx, sy);
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return rect;
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}
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Rect<T> scaled(const Point<T>& s) const
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{
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Rect<T> rect = *this;
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rect.scale_by(s);
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return rect;
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}
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Rect<T> transformed(const AffineTransform& transform) const
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{
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Rect<T> rect = *this;
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rect.transform_by(transform);
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return rect;
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}
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Rect<T> shrunken(T w, T h) const
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{
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Rect<T> rect = *this;
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rect.shrink(w, h);
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return rect;
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}
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Rect<T> shrunken(const Size<T>& size) const
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{
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Rect<T> rect = *this;
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rect.shrink(size);
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return rect;
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}
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Rect<T> inflated(T w, T h) const
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{
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Rect<T> rect = *this;
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rect.inflate(w, h);
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return rect;
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}
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Rect<T> inflated(const Size<T>& size) const
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{
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Rect<T> rect = *this;
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rect.inflate(size);
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return rect;
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}
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Rect<T> take_from_right(T w)
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{
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if (w > width())
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w = width();
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Rect<T> rect = *this;
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set_width(width() - w);
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rect.set_x(x() + width());
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rect.set_width(w);
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return rect;
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}
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Rect<T> take_from_left(T w)
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{
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if (w > width())
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w = width();
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Rect<T> rect = *this;
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set_x(x() + w);
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set_width(width() - w);
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rect.set_width(w);
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return rect;
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}
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Rect<T> take_from_top(T h)
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{
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if (h > height())
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h = height();
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Rect<T> rect = *this;
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set_y(y() + h);
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set_height(height() - h);
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rect.set_height(h);
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return rect;
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}
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Rect<T> take_from_bottom(T h)
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{
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if (h > height())
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h = height();
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Rect<T> rect = *this;
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set_height(height() - h);
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rect.set_y(y() + height());
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rect.set_height(h);
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return rect;
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}
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bool contains_vertically(T y) const
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{
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return y >= top() && y <= bottom();
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}
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bool contains_horizontally(T x) const
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{
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return x >= left() && x <= right();
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}
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bool contains(T x, T y) const
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{
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return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
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}
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ALWAYS_INLINE bool contains(const Point<T>& point) const
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{
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return contains(point.x(), point.y());
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}
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bool contains(const Rect<T>& other) const
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{
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return left() <= other.left()
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&& right() >= other.right()
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&& top() <= other.top()
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&& bottom() >= other.bottom();
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}
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template<typename Container>
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bool contains(const Container& others) const
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{
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bool have_any = false;
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for (const auto& other : others) {
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if (!contains(other))
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return false;
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have_any = true;
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}
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return have_any;
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}
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ALWAYS_INLINE int primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
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ALWAYS_INLINE void set_primary_offset_for_orientation(Orientation orientation, int value) { m_location.set_primary_offset_for_orientation(orientation, value); }
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ALWAYS_INLINE int secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
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ALWAYS_INLINE void set_secondary_offset_for_orientation(Orientation orientation, int value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
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ALWAYS_INLINE int primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
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ALWAYS_INLINE int secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
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ALWAYS_INLINE void set_primary_size_for_orientation(Orientation orientation, int value) { m_size.set_primary_size_for_orientation(orientation, value); }
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ALWAYS_INLINE void set_secondary_size_for_orientation(Orientation orientation, int value) { m_size.set_secondary_size_for_orientation(orientation, value); }
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T first_edge_for_orientation(Orientation orientation) const
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{
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if (orientation == Orientation::Vertical)
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return top();
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return left();
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}
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T last_edge_for_orientation(Orientation orientation) const
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{
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if (orientation == Orientation::Vertical)
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return bottom();
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return right();
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}
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[[nodiscard]] ALWAYS_INLINE T left() const { return x(); }
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[[nodiscard]] ALWAYS_INLINE T right() const { return x() + width() - 1; }
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[[nodiscard]] ALWAYS_INLINE T top() const { return y(); }
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[[nodiscard]] ALWAYS_INLINE T bottom() const { return y() + height() - 1; }
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ALWAYS_INLINE void set_left(T left)
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{
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set_x(left);
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}
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ALWAYS_INLINE void set_top(T top)
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{
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set_y(top);
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}
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ALWAYS_INLINE void set_right(T right)
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{
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set_width(right - x() + 1);
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}
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ALWAYS_INLINE void set_bottom(T bottom)
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{
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set_height(bottom - y() + 1);
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}
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void set_right_without_resize(T new_right)
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{
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int delta = new_right - right();
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translate_by(delta, 0);
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}
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void set_bottom_without_resize(T new_bottom)
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{
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int delta = new_bottom - bottom();
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translate_by(0, delta);
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}
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bool intersects_vertically(const Rect<T>& other) const
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{
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return top() <= other.bottom() && other.top() <= bottom();
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}
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bool intersects_horizontally(const Rect<T>& other) const
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{
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return left() <= other.right() && other.left() <= right();
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}
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bool intersects(const Rect<T>& other) const
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{
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return left() <= other.right()
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&& other.left() <= right()
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&& top() <= other.bottom()
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&& other.top() <= bottom();
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}
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template<typename Container>
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bool intersects(const Container& others) const
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{
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for (const auto& other : others) {
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if (intersects(other))
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return true;
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}
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return false;
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}
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template<typename Container, typename Function>
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IterationDecision for_each_intersected(const Container& others, Function f) const
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{
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if (is_empty())
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return IterationDecision::Continue;
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for (const auto& other : others) {
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auto intersected_rect = intersected(other);
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if (!intersected_rect.is_empty()) {
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IterationDecision decision = f(intersected_rect);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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}
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return IterationDecision::Continue;
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}
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Vector<Rect<T>, 4> shatter(const Rect<T>& hammer) const;
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template<class U>
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bool operator==(const Rect<U>& other) const
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{
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return location() == other.location() && size() == other.size();
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}
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template<class U>
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bool operator!=(const Rect<U>& other) const
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{
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return !(*this == other);
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}
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Rect<T> operator*(T factor) const { return { m_location * factor, m_size * factor }; }
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Rect<T>& operator*=(T factor)
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{
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m_location *= factor;
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m_size *= factor;
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return *this;
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}
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void intersect(const Rect<T>&);
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static Rect<T> from_two_points(const Point<T>& a, const Point<T>& b)
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{
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return { min(a.x(), b.x()), min(a.y(), b.y()), abst(a.x() - b.x()), abst(a.y() - b.y()) };
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}
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static Rect<T> intersection(const Rect<T>& a, const Rect<T>& b)
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{
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Rect<T> r = a;
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r.intersect(b);
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return r;
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}
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ALWAYS_INLINE Rect<T> intersected(const Rect<T>& other) const
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{
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return intersection(*this, other);
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}
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Rect<T> united(const Rect<T>&) const;
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Point<T> top_left() const { return { left(), top() }; }
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Point<T> top_right() const { return { right(), top() }; }
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Point<T> bottom_left() const { return { left(), bottom() }; }
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Point<T> bottom_right() const { return { right(), bottom() }; }
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void align_within(const Rect<T>&, TextAlignment);
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void center_within(const Rect<T>& other)
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{
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center_horizontally_within(other);
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center_vertically_within(other);
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}
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void center_horizontally_within(const Rect<T>& other)
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{
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set_x(other.center().x() - width() / 2);
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}
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void center_vertically_within(const Rect<T>& other)
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{
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set_y(other.center().y() - height() / 2);
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}
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template<typename U>
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ALWAYS_INLINE Rect<U> to_type() const
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{
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return Rect<U>(*this);
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}
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String to_string() const;
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private:
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Point<T> m_location;
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Size<T> m_size;
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};
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using IntRect = Rect<int>;
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using FloatRect = Rect<float>;
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ALWAYS_INLINE IntRect enclosing_int_rect(const FloatRect& float_rect)
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{
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return {
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(int)float_rect.x(),
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(int)float_rect.y(),
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(int)ceilf(float_rect.width()),
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(int)ceilf(float_rect.height()),
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};
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}
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}
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namespace AK {
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template<typename T>
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struct Formatter<Gfx::Rect<T>> : Formatter<StringView> {
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void format(FormatBuilder& builder, const Gfx::Rect<T>& value)
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{
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Formatter<StringView>::format(builder, value.to_string());
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}
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};
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}
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namespace IPC {
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bool decode(Decoder&, Gfx::IntRect&);
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bool encode(Encoder&, const Gfx::IntRect&);
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}
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