ladybird/Kernel/Devices/Audio/Controller.h
Liav A 6efa27537a Kernel/Audio: Introduce a new design architecture for the subsystem
We have 3 new components:
1. The AudioManagement singleton. This class like in other subsystems,
is responsible to find hardware audio controllers and keep a reference
to them.
2. AudioController class - this class is the parent class for hardware
controllers like the Sound Blaster 16 or Intel 82801AA (AC97). For now,
this class has simple interface for getting and controlling sample rate
of audio channels, as well a write interface for specific audio channel
but not reading from it. One AudioController object might have multiple
AudioChannel "child" objects to hold with reference counting.
3. AudioChannel class - this is based on the CharacterDevice class, and
represents hardware PCM audio channel. It facilitates an ioctl interface
which should be consistent across all supported hardware currently.
It has a weak reference to a parent AudioController, and when trying to
write to a channel, it redirects the data to the parent AudioController.
Each audio channel device should be added into a new directory under the
/dev filesystem called "audio".
2022-02-14 11:39:19 +01:00

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C++

/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/IntrusiveList.h>
#include <AK/OwnPtr.h>
#include <AK/RefPtr.h>
#include <AK/Weakable.h>
#include <Kernel/Bus/PCI/Access.h>
#include <Kernel/Bus/PCI/Device.h>
#include <Kernel/Devices/Audio/Channel.h>
#include <Kernel/Devices/Device.h>
#include <Kernel/Locking/Mutex.h>
#include <Kernel/Memory/PhysicalPage.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/Random.h>
namespace Kernel {
class AudioManagement;
class AudioController
: public RefCounted<AudioController>
, public Weakable<AudioController> {
friend class AudioManagement;
public:
virtual ~AudioController() = default;
virtual RefPtr<AudioChannel> audio_channel(u32 index) const = 0;
virtual ErrorOr<size_t> write(size_t channel_index, UserOrKernelBuffer const& data, size_t length) = 0;
virtual void detect_hardware_audio_channels(Badge<AudioManagement>) = 0;
virtual ErrorOr<void> set_pcm_output_sample_rate(size_t channel_index, u32 samples_per_second_rate) = 0;
// Note: The return value is rate of samples per second
virtual ErrorOr<u32> get_pcm_output_sample_rate(size_t channel_index) = 0;
private:
IntrusiveListNode<AudioController, RefPtr<AudioController>> m_node;
};
}