ladybird/Libraries/LibGUI/GAction.h
Andreas Kling 1c0669f010 LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.

This avoids building the code twice, and will encourage better separation
of concerns. :^)
2019-07-18 10:18:16 +02:00

101 lines
3.5 KiB
C++

#pragma once
#include <AK/AKString.h>
#include <AK/Badge.h>
#include <AK/Function.h>
#include <AK/HashTable.h>
#include <AK/RefCounted.h>
#include <AK/NonnullRefPtr.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
#include <LibGUI/GShortcut.h>
#include <LibDraw/GraphicsBitmap.h>
class GActionGroup;
class GButton;
class GMenuItem;
class GWidget;
class GAction : public RefCounted<GAction>
, public Weakable<GAction> {
public:
enum class ShortcutScope {
None,
ApplicationGlobal,
WidgetLocal,
};
static NonnullRefPtr<GAction> create(const StringView& text, Function<void(GAction&)> callback, GWidget* widget = nullptr)
{
return adopt(*new GAction(text, move(callback), widget));
}
static NonnullRefPtr<GAction> create(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
{
return adopt(*new GAction(text, move(icon), move(callback), widget));
}
static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, Function<void(GAction&)> callback, GWidget* widget = nullptr)
{
return adopt(*new GAction(text, shortcut, move(callback), widget));
}
static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
{
return adopt(*new GAction(text, shortcut, move(icon), move(callback), widget));
}
~GAction();
GWidget* widget() { return m_widget.ptr(); }
const GWidget* widget() const { return m_widget.ptr(); }
String text() const { return m_text; }
GShortcut shortcut() const { return m_shortcut; }
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
Function<void(GAction&)> on_activation;
void activate();
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const
{
ASSERT(is_checkable());
return m_checked;
}
void set_checked(bool);
void register_button(Badge<GButton>, GButton&);
void unregister_button(Badge<GButton>, GButton&);
void register_menu_item(Badge<GMenuItem>, GMenuItem&);
void unregister_menu_item(Badge<GMenuItem>, GMenuItem&);
const GActionGroup* group() const { return m_action_group.ptr(); }
void set_group(Badge<GActionGroup>, GActionGroup*);
private:
GAction(const StringView& text, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
GAction(const StringView& text, const GShortcut&, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
GAction(const StringView& text, const GShortcut&, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
GAction(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
template<typename Callback>
void for_each_toolbar_button(Callback);
template<typename Callback>
void for_each_menu_item(Callback);
String m_text;
RefPtr<GraphicsBitmap> m_icon;
GShortcut m_shortcut;
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
ShortcutScope m_scope { ShortcutScope::None };
HashTable<GButton*> m_buttons;
HashTable<GMenuItem*> m_menu_items;
WeakPtr<GWidget> m_widget;
WeakPtr<GActionGroup> m_action_group;
};