ladybird/Libraries/LibHTML/DOM/Node.h
Andreas Kling f404a1dc16 LibHTML: Add DocumentFragment
Right now this is just a simple ParentNode subclass with its node type
being DOCUMENT_FRAGMENT_NODE.
2019-11-06 20:27:53 +01:00

162 lines
4.0 KiB
C++

#pragma once
#include <AK/Badge.h>
#include <AK/RefPtr.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibHTML/TreeNode.h>
enum class NodeType : unsigned {
INVALID = 0,
ELEMENT_NODE = 1,
TEXT_NODE = 3,
COMMENT_NODE = 8,
DOCUMENT_NODE = 9,
DOCUMENT_TYPE_NODE = 10,
DOCUMENT_FRAGMENT_NODE = 11,
};
class Document;
class Element;
class HTMLElement;
class HTMLAnchorElement;
class ParentNode;
class LayoutNode;
class StyleResolver;
class StyleProperties;
class Node : public TreeNode<Node> {
public:
virtual ~Node();
NodeType type() const { return m_type; }
bool is_element() const { return type() == NodeType::ELEMENT_NODE; }
bool is_text() const { return type() == NodeType::TEXT_NODE; }
bool is_document() const { return type() == NodeType::DOCUMENT_NODE; }
bool is_document_type() const { return type() == NodeType::DOCUMENT_TYPE_NODE; }
bool is_comment() const { return type() == NodeType::COMMENT_NODE; }
bool is_character_data() const { return type() == NodeType::TEXT_NODE || type() == NodeType::COMMENT_NODE; }
bool is_document_fragment() const { return type() == NodeType::DOCUMENT_FRAGMENT_NODE; }
bool is_parent_node() const { return is_element() || is_document(); }
virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) const;
virtual String tag_name() const = 0;
virtual String text_content() const;
Document& document() { return m_document; }
const Document& document() const { return m_document; }
const HTMLAnchorElement* enclosing_link_element() const;
const HTMLElement* enclosing_html_element() const;
virtual bool is_html_element() const { return false; }
template<typename T>
const T* first_child_of_type() const;
template<typename T>
const T* first_ancestor_of_type() const;
virtual void inserted_into(Node&) {}
virtual void removed_from(Node&) {}
const LayoutNode* layout_node() const { return m_layout_node; }
LayoutNode* layout_node() { return m_layout_node; }
void set_layout_node(Badge<LayoutNode>, LayoutNode* layout_node) const { m_layout_node = layout_node; }
const Element* previous_element_sibling() const;
const Element* next_element_sibling() const;
virtual bool is_child_allowed(const Node&) const { return true; }
bool needs_style_update() const { return m_needs_style_update; }
void set_needs_style_update(bool value) { m_needs_style_update = value; }
void invalidate_style();
bool is_link() const;
protected:
Node(Document&, NodeType);
Document& m_document;
mutable LayoutNode* m_layout_node { nullptr };
NodeType m_type { NodeType::INVALID };
bool m_needs_style_update { false };
};
template<typename T>
inline bool is(const Node&)
{
return false;
}
template<typename T>
inline bool is(const Node* node)
{
return !node || is<T>(*node);
}
template<>
inline bool is<Node>(const Node&)
{
return true;
}
template<>
inline bool is<ParentNode>(const Node& node)
{
return node.is_parent_node();
}
template<typename T>
inline const T& to(const Node& node)
{
ASSERT(is<T>(node));
return static_cast<const T&>(node);
}
template<typename T>
inline T* to(Node* node)
{
ASSERT(is<T>(node));
return static_cast<T*>(node);
}
template<typename T>
inline const T* to(const Node* node)
{
ASSERT(is<T>(node));
return static_cast<const T*>(node);
}
template<typename T>
inline T& to(Node& node)
{
ASSERT(is<T>(node));
return static_cast<T&>(node);
}
template<typename T>
inline const T* Node::first_child_of_type() const
{
for (auto* child = first_child(); child; child = child->next_sibling()) {
if (is<T>(*child))
return to<T>(child);
}
return nullptr;
}
template<typename T>
inline const T* Node::first_ancestor_of_type() const
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (is<T>(*ancestor))
return to<T>(ancestor);
}
return nullptr;
}