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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <WindowServer/Window.h>
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#include <WindowServer/WindowManager.h>
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namespace WindowServer {
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class AppletManager : public Core::Object {
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C_OBJECT(AppletManager)
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public:
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AppletManager();
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~AppletManager();
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static AppletManager& the();
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virtual void event(Core::Event&) override;
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void add_applet(Window& applet);
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void remove_applet(Window& applet);
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void draw();
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void invalidate_applet(const Window& applet, const Gfx::IntRect& rect);
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void relayout();
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void set_position(const Gfx::IntPoint&);
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Window* window() { return m_window; }
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const Window* window() const { return m_window; }
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void did_change_theme();
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private:
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void repaint();
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void draw_applet(const Window& applet);
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void set_hovered_applet(Window*);
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Vector<WeakPtr<Window>> m_applets;
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RefPtr<Window> m_window;
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WeakPtr<Window> m_hovered_applet;
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};
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}
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