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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/Weakable.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Rect.h>
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namespace WindowServer {
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class MouseEvent;
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class WindowFrame;
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class Button : public Weakable<Button> {
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public:
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Button(WindowFrame&, Function<void(Button&)>&& on_click_handler);
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~Button();
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Gfx::IntRect relative_rect() const { return m_relative_rect; }
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void set_relative_rect(const Gfx::IntRect& rect) { m_relative_rect = rect; }
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Gfx::IntRect rect() const { return { {}, m_relative_rect.size() }; }
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Gfx::IntRect screen_rect() const;
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void paint(Gfx::Painter&);
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void on_mouse_event(const MouseEvent&);
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Function<void(Button&)> on_click;
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Function<void(Button&)> on_right_click;
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Function<void(Button&)> on_middle_click;
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bool is_visible() const { return m_visible; }
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void set_icon(const Gfx::Bitmap& icon) { m_icon = icon; }
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private:
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WindowFrame& m_frame;
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Gfx::IntRect m_relative_rect;
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RefPtr<Gfx::Bitmap> m_icon;
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bool m_pressed { false };
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bool m_visible { true };
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bool m_hovered { false };
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};
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}
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