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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
35 lines
734 B
C++
35 lines
734 B
C++
/*
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* Copyright (c) 2024, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/DataTransferPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/DataTransfer.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(DataTransfer);
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JS::NonnullGCPtr<DataTransfer> DataTransfer::construct_impl(JS::Realm& realm)
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{
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return realm.heap().allocate<DataTransfer>(realm, realm);
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}
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DataTransfer::DataTransfer(JS::Realm& realm)
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: PlatformObject(realm)
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{
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}
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DataTransfer::~DataTransfer() = default;
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void DataTransfer::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(DataTransfer);
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}
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}
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